Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Life-Keeping & Revivify -- Changing the Face Returning From the Dead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ARandomGod" data-source="post: 1591916" data-attributes="member: 17296"><p>Personally, I like the idea of tethered souls not having a will save. And keeping the spell in the arcane list. It gives access a whole new arena of undead. And potentially much more evil undead. I mean, what's so evil about animating a corpse? How about if you keep use the power of the old soul in the animation, causing it to feel the slow rot and decay of the body, to know endless boredom and or horror at what it's body is being forced to do?</p><p></p><p>It makes campaigns to kill undead truely, truely GOOD. As opposed to simply anti-evil.</p><p></p><p>I'd even lower the spell level.</p><p></p><p>Now, keep the time where you want, of course, but there are a decent number of mythological references stating that the soul remains for 3 days. </p><p></p><p>And, personally, I think that a character "killed" by damage below 10 should be revivifyable with normal healing spells for up to 10 minutes. Which is how long the brain lasts without taking damage with no oxygen. May be a bit scientific, but it's also pretty mercifully accurate. And, at higher levels, you really need to have SOMEthing, because you can be taken below ten easily by high level opponents.</p><p></p><p>Of course, there are other rules for staying alive beyond -10. ^_^ </p><p></p><p>On the whole though, I do really like this idea.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1591916, member: 17296"] Personally, I like the idea of tethered souls not having a will save. And keeping the spell in the arcane list. It gives access a whole new arena of undead. And potentially much more evil undead. I mean, what's so evil about animating a corpse? How about if you keep use the power of the old soul in the animation, causing it to feel the slow rot and decay of the body, to know endless boredom and or horror at what it's body is being forced to do? It makes campaigns to kill undead truely, truely GOOD. As opposed to simply anti-evil. I'd even lower the spell level. Now, keep the time where you want, of course, but there are a decent number of mythological references stating that the soul remains for 3 days. And, personally, I think that a character "killed" by damage below 10 should be revivifyable with normal healing spells for up to 10 minutes. Which is how long the brain lasts without taking damage with no oxygen. May be a bit scientific, but it's also pretty mercifully accurate. And, at higher levels, you really need to have SOMEthing, because you can be taken below ten easily by high level opponents. Of course, there are other rules for staying alive beyond -10. ^_^ On the whole though, I do really like this idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Life-Keeping & Revivify -- Changing the Face Returning From the Dead
Top