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Community
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*Pathfinder & Starfinder
Life-Keeping & Revivify -- Changing the Face Returning From the Dead
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<blockquote data-quote="Sigurd" data-source="post: 1595169" data-attributes="member: 19412"><p><strong>I Like Lifekeeping</strong></p><p></p><p>For my uses I fleshed out the mechanics of what was going on.</p><p></p><p>Lifekeeping casts a confusion or glamour over a departing soul of the recently slain. If the caster is very familiar with the deceased -- the caster will delay the souls departure with memories and images from the souls life. As the soul differs from the caster esp by alignment and outlook the glamour becomes more difficult and less enticing to the deceased. This spell is similar to a magic jar except that the Caster himself becomes the vessel for the confounded soul.</p><p></p><p>The soul may experience a maze or an endless stretch of beach, always aware that at the center or exit stands the caster. This is a dangerous spell to maintain too long. Souls can lose their way to the after life and become haunts or ghosts, painfully aware of the role of the caster. Some spellcasters have found themselves possessed by souls that managed to find them too quickly.</p><p></p><p>A caster may lifekeep only as many souls as his wisdom bonus or level - whichever is less. While lifekeeping a character is encumberred by his task and receives penalties to concentration. He may not renew the spell slot until the soul is released though he must prepare the spell each day to retain it. </p><p></p><p>In exceptional cases the caster may retain the soul longer than 3 days. However in the second 3 days the caster has severly reduced movement and maintaining the spell consumes a second spell slot at the next level of ability. On the 7th day the spell consumes an additional third spell slot of even higher level and the caster may take no other game action except maintain the spell.. If the spellcaster has not attained the required spell slot he cannot maintain the spell. </p><p></p><p></p><p>Sigurd.</p></blockquote><p></p>
[QUOTE="Sigurd, post: 1595169, member: 19412"] [b]I Like Lifekeeping[/b] For my uses I fleshed out the mechanics of what was going on. Lifekeeping casts a confusion or glamour over a departing soul of the recently slain. If the caster is very familiar with the deceased -- the caster will delay the souls departure with memories and images from the souls life. As the soul differs from the caster esp by alignment and outlook the glamour becomes more difficult and less enticing to the deceased. This spell is similar to a magic jar except that the Caster himself becomes the vessel for the confounded soul. The soul may experience a maze or an endless stretch of beach, always aware that at the center or exit stands the caster. This is a dangerous spell to maintain too long. Souls can lose their way to the after life and become haunts or ghosts, painfully aware of the role of the caster. Some spellcasters have found themselves possessed by souls that managed to find them too quickly. A caster may lifekeep only as many souls as his wisdom bonus or level - whichever is less. While lifekeeping a character is encumberred by his task and receives penalties to concentration. He may not renew the spell slot until the soul is released though he must prepare the spell each day to retain it. In exceptional cases the caster may retain the soul longer than 3 days. However in the second 3 days the caster has severly reduced movement and maintaining the spell consumes a second spell slot at the next level of ability. On the 7th day the spell consumes an additional third spell slot of even higher level and the caster may take no other game action except maintain the spell.. If the spellcaster has not attained the required spell slot he cannot maintain the spell. Sigurd. [/QUOTE]
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Life-Keeping & Revivify -- Changing the Face Returning From the Dead
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