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Life-Keeping & Revivify -- Changing the Face Returning From the Dead
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<blockquote data-quote="Sigurd" data-source="post: 1595633" data-attributes="member: 19412"><p>As I reread Mercucio's spell, it seems that it confines the soul with, or within the body of the dead. This is an easier to manage option and I think my spell is very different for that reason. It's fairer to make a second spell.</p><p></p><p>asking Mercucio's pardon.</p><p></p><p>Confound Departing Soul</p><p>Necromancy</p><p>Level: Brd 3, Clr 2, Drd 3, Pal 4, Rgr 4, Sor/Wiz 4</p><p>Components: V, S, F, Deceased True Name*</p><p>Casting Time: 1 minute</p><p>Range: Touch</p><p>Target: Corpse touched</p><p>Duration: Up to 3 days (see note)</p><p>Saving Throw: not for same alignment</p><p>Spell Resistance: No</p><p></p><p>This spell casts a confusion or glamour over a departing soul of the recently slain. If the caster is very familiar with the deceased -- the caster will delay the souls departure with memories and images from the souls life. As the soul differs from the caster esp by alignment and outlook the glamour becomes more difficult and less enticing to the deceased. This spell is similar to a magic jar except that the Caster himself becomes the vessel for the confounded soul.</p><p></p><p>The soul may experience a maze or an endless stretch of beach, always aware that at the center or exit stands the caster. This is a dangerous spell to maintain too long. Souls can lose their way to the after life and become haunts or ghosts, painfully aware of the role of the caster. Some spellcasters have found themselves possessed by souls that managed to find them too quickly.</p><p></p><p>A caster may confound only as many souls as his wisdom bonus or level - whichever is less. While lifekeeping a character is encumberred by his task and receives penalties to concentration. He may not renew the spell slot until the soul is released though he must prepare the spell each day to retain it. Further every soul confounded temporarily consumes 1 point of constitution from the caster.</p><p></p><p>Greater Soul Confound</p><p>As above except 2 levels higher</p><p></p><p>Level: Brd 5, Clr 4, Drd 5, Pal na, Rgr na, Sor/Wiz 6</p><p></p><p>This may be cast on the third day of a soul's imprisonment to strengthen the spell for a longer duration. </p><p></p><p></p><p>In exceptional cases the caster may retain the soul longer than 3 days but each 3 day period becomes progressively more difficult as the soul seeks to be free. On the 4th day, starting one hour before dawn, the caster moves as if extreamly encumbered and maintaining the spell consumes a second spell slot at the next level of ability. On the 7th day the spell consumes an additional third spell slot of even higher level and the caster may take no other game action except maintain the spell. If the spellcaster has not attained the required spell slot he cannot maintain the spell.</p><p></p><p>To maintain this spell from the 10th day onward the caster must be in constant contact with the corpse of the deceased.</p></blockquote><p></p>
[QUOTE="Sigurd, post: 1595633, member: 19412"] As I reread Mercucio's spell, it seems that it confines the soul with, or within the body of the dead. This is an easier to manage option and I think my spell is very different for that reason. It's fairer to make a second spell. asking Mercucio's pardon. Confound Departing Soul Necromancy Level: Brd 3, Clr 2, Drd 3, Pal 4, Rgr 4, Sor/Wiz 4 Components: V, S, F, Deceased True Name* Casting Time: 1 minute Range: Touch Target: Corpse touched Duration: Up to 3 days (see note) Saving Throw: not for same alignment Spell Resistance: No This spell casts a confusion or glamour over a departing soul of the recently slain. If the caster is very familiar with the deceased -- the caster will delay the souls departure with memories and images from the souls life. As the soul differs from the caster esp by alignment and outlook the glamour becomes more difficult and less enticing to the deceased. This spell is similar to a magic jar except that the Caster himself becomes the vessel for the confounded soul. The soul may experience a maze or an endless stretch of beach, always aware that at the center or exit stands the caster. This is a dangerous spell to maintain too long. Souls can lose their way to the after life and become haunts or ghosts, painfully aware of the role of the caster. Some spellcasters have found themselves possessed by souls that managed to find them too quickly. A caster may confound only as many souls as his wisdom bonus or level - whichever is less. While lifekeeping a character is encumberred by his task and receives penalties to concentration. He may not renew the spell slot until the soul is released though he must prepare the spell each day to retain it. Further every soul confounded temporarily consumes 1 point of constitution from the caster. Greater Soul Confound As above except 2 levels higher Level: Brd 5, Clr 4, Drd 5, Pal na, Rgr na, Sor/Wiz 6 This may be cast on the third day of a soul's imprisonment to strengthen the spell for a longer duration. In exceptional cases the caster may retain the soul longer than 3 days but each 3 day period becomes progressively more difficult as the soul seeks to be free. On the 4th day, starting one hour before dawn, the caster moves as if extreamly encumbered and maintaining the spell consumes a second spell slot at the next level of ability. On the 7th day the spell consumes an additional third spell slot of even higher level and the caster may take no other game action except maintain the spell. If the spellcaster has not attained the required spell slot he cannot maintain the spell. To maintain this spell from the 10th day onward the caster must be in constant contact with the corpse of the deceased. [/QUOTE]
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