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Life, Liberty, and the Pursuit of Official Campaign Settings
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<blockquote data-quote="pming" data-source="post: 8375221" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p>My simple answer: Because WotC hasn't been putting out any DM-oriented books to encourage and help a newbie DM develop his/her own.</p><p></p><p>I don't want what they've been putting out; "generic" books with the same stuff, different colour, minor differences. It's a handful of monsters, some new races to play, maybe some new spells and/or feats. Rinse and repeat. Oh, sure, there are tid bits of DM "stuff" tossed in here and there, with some books having more than others, but overall....it's main philosophy that it's teaching new DM's is "Turn to US for new stuff...because we're the professionals. Trust us".</p><p></p><p><em>(Full Disclosure: I do not own ANY of the books from WotC 5e other than Starter Box, PHB/DMG/MM, DM Screen; all my info is from others reviews and 'walk throughs' of the books)</em></p><p></p><p>What I'd LOVE to see from WotC is a book or two that is <em>just</em> for DM's. No new races, no new monsters, spells, etc. Just pack it full of stuff that an aspiring DM would need, or might find useful, in creating, developing and maintaining his/her own campaign world. Stuff like the Dungeoneers Survival Guide, Wilderness Survival Guide, Dungeon Builder's Guidebook, World Builder's Guidebook, Campaign Sourcebook and Catacomb Guide, Creative Campaigning, Manual of the Planes, etc.</p><p></p><p>The "d20 Toolbox" books from Alderac Entertainment were wonderful books....but lacked the info on the "subtlety" of DM'ing (suggestions for dealing with different types of players in the same group, creating player hand outs, etc).</p><p></p><p>So....imnsho...this is why so many people playing 5e keep asking for "official worlds"; because they don't know any better or because they have been taught that the "default" for a 5e game is Offical Books Only. No, it's not the actual case...a D&D campaign is whatever the DM makes it. But that's the problem....there's no "official" book to help a DM "make their own campaign and run it". Just a seemingly endless supply of the same ol' same ol' every couple months. A book with some NPC's name on it that has some new monsters, races, classes/archtypes, spells, and feats. Nothing about how to handle extreme environments like the arctic, desert, or underwater. Nothing on building and maintaining a keep or inn. Nothing about water-born adventuring like ships, boats and battles on the high seas. Just "Here's some more races to play...yay!". :rollseyes:</p><p></p><p>Give the new DM's tools to learn to be independent DM's with their own campaign settings. Do that and you'll see a drop in "I want [Official Setting ABC or XYZ]". </p><p></p><p>My 2¢ anyway. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8375221, member: 45197"] Hiya! My simple answer: Because WotC hasn't been putting out any DM-oriented books to encourage and help a newbie DM develop his/her own. I don't want what they've been putting out; "generic" books with the same stuff, different colour, minor differences. It's a handful of monsters, some new races to play, maybe some new spells and/or feats. Rinse and repeat. Oh, sure, there are tid bits of DM "stuff" tossed in here and there, with some books having more than others, but overall....it's main philosophy that it's teaching new DM's is "Turn to US for new stuff...because we're the professionals. Trust us". [I](Full Disclosure: I do not own ANY of the books from WotC 5e other than Starter Box, PHB/DMG/MM, DM Screen; all my info is from others reviews and 'walk throughs' of the books)[/I] What I'd LOVE to see from WotC is a book or two that is [I]just[/I] for DM's. No new races, no new monsters, spells, etc. Just pack it full of stuff that an aspiring DM would need, or might find useful, in creating, developing and maintaining his/her own campaign world. Stuff like the Dungeoneers Survival Guide, Wilderness Survival Guide, Dungeon Builder's Guidebook, World Builder's Guidebook, Campaign Sourcebook and Catacomb Guide, Creative Campaigning, Manual of the Planes, etc. The "d20 Toolbox" books from Alderac Entertainment were wonderful books....but lacked the info on the "subtlety" of DM'ing (suggestions for dealing with different types of players in the same group, creating player hand outs, etc). So....imnsho...this is why so many people playing 5e keep asking for "official worlds"; because they don't know any better or because they have been taught that the "default" for a 5e game is Offical Books Only. No, it's not the actual case...a D&D campaign is whatever the DM makes it. But that's the problem....there's no "official" book to help a DM "make their own campaign and run it". Just a seemingly endless supply of the same ol' same ol' every couple months. A book with some NPC's name on it that has some new monsters, races, classes/archtypes, spells, and feats. Nothing about how to handle extreme environments like the arctic, desert, or underwater. Nothing on building and maintaining a keep or inn. Nothing about water-born adventuring like ships, boats and battles on the high seas. Just "Here's some more races to play...yay!". :rollseyes: Give the new DM's tools to learn to be independent DM's with their own campaign settings. Do that and you'll see a drop in "I want [Official Setting ABC or XYZ]". My 2¢ anyway. :) ^_^ Paul L. Ming [/QUOTE]
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