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Life path system in-game
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<blockquote data-quote="Benjamin Olson" data-source="post: 9849200" data-attributes="member: 6988941"><p>So my basic problem with elaborate character backstory creation, which is why I tend to not enjoy lifepath systems and heavy-handed character creation prompts, is that at the outset I really don't know this character I haven't played yet, and whatever is created at the outset rarely really jives with who the character ends up being. I don't know how they will behave in the campaign, how they will gel with the other characters, or what their story in our shared narrative is going to be. Sure I don't mind starting with some character prompts to get the roleplaying going, but, when games allow, I now tend to fill most of the backstory in after I've played a few sessions and have a clearer idea of who the character actually is in the campaign.</p><p></p><p>Which is all to say for me to get behind a lifepath system like this the "fill in the lifepath and act out flashbacks" session would be after the third level-up or something, and then the flashbacks could be events that tie into who the character actually is, rather than who the player thinks they want them to be before they've played them.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 9849200, member: 6988941"] So my basic problem with elaborate character backstory creation, which is why I tend to not enjoy lifepath systems and heavy-handed character creation prompts, is that at the outset I really don't know this character I haven't played yet, and whatever is created at the outset rarely really jives with who the character ends up being. I don't know how they will behave in the campaign, how they will gel with the other characters, or what their story in our shared narrative is going to be. Sure I don't mind starting with some character prompts to get the roleplaying going, but, when games allow, I now tend to fill most of the backstory in after I've played a few sessions and have a clearer idea of who the character actually is in the campaign. Which is all to say for me to get behind a lifepath system like this the "fill in the lifepath and act out flashbacks" session would be after the third level-up or something, and then the flashbacks could be events that tie into who the character actually is, rather than who the player thinks they want them to be before they've played them. [/QUOTE]
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