Blackstaph
Explorer
Hi all,
I was at a WOTC sanctioned (and run by a delegate) 4E demo this weekend and he discussed a mechanic that I hadn't heard or read about - life points.
He described them as follows:
A character has "life points" equal to 1/2 their total maximum hit points. When a PC gets damaged below 0 hit points, s/he loses both hit points and life points. Hit points can be healed, but life points are longer-lasting (there was no mechanic for life point regeneration stated). Once a character loses all of their life points, they die.
Attacks against sleeping/held/otherwise incapacitated creatures do life point and hit point damage, regardless of what their current hit point total is.
In practice, it worked as follows:
- A character has 36 total hit points.
- That character takes 46 total damage over the course of a fight, which brings them to -10 hit points and -10 life points.
- That character is healed by a cleric for 10 hit points. The character now has 10 hit points, but keeps -10 life points.
- That character is now hit by a single attack that does 20 damage. The character has -10 hit points, but now has -10 + -10= -20 life points. Since this is more life point damage than the character has (36/2 = 18), the character is dead.
Has anyone else heard of this mechanic? It seems strange that I haven't seen it in 4E discussions up until this point, especially with all of the other demos going on.
I was at a WOTC sanctioned (and run by a delegate) 4E demo this weekend and he discussed a mechanic that I hadn't heard or read about - life points.
He described them as follows:
A character has "life points" equal to 1/2 their total maximum hit points. When a PC gets damaged below 0 hit points, s/he loses both hit points and life points. Hit points can be healed, but life points are longer-lasting (there was no mechanic for life point regeneration stated). Once a character loses all of their life points, they die.
Attacks against sleeping/held/otherwise incapacitated creatures do life point and hit point damage, regardless of what their current hit point total is.
In practice, it worked as follows:
- A character has 36 total hit points.
- That character takes 46 total damage over the course of a fight, which brings them to -10 hit points and -10 life points.
- That character is healed by a cleric for 10 hit points. The character now has 10 hit points, but keeps -10 life points.
- That character is now hit by a single attack that does 20 damage. The character has -10 hit points, but now has -10 + -10= -20 life points. Since this is more life point damage than the character has (36/2 = 18), the character is dead.
Has anyone else heard of this mechanic? It seems strange that I haven't seen it in 4E discussions up until this point, especially with all of the other demos going on.