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Life Transference - Xanathers
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<blockquote data-quote="ClaytonCross" data-source="post: 7492024" data-attributes="member: 6880599"><p>Actually, I believe that is already built into the spell and D&D 5e design as hit points are not tracked into negative scores. You take hits after 0 you lose a death save, You take critical hits after 0 you lose two death saves, you take <u>a single hit</u> after 0 that would be more than your maximum hit points you instantly die, <strong>but you don't track negative hit points</strong>. Since the spell says they heal twice the damage you take and you don't take negative damage then its capped by the max damage a character can take up to 0.</p><p></p><p>Someone can correct me but I looked at PHB p.197 "Dropping to 0 Hit points"</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7492024, member: 6880599"] Actually, I believe that is already built into the spell and D&D 5e design as hit points are not tracked into negative scores. You take hits after 0 you lose a death save, You take critical hits after 0 you lose two death saves, you take [U]a single hit[/U] after 0 that would be more than your maximum hit points you instantly die, [B]but you don't track negative hit points[/B]. Since the spell says they heal twice the damage you take and you don't take negative damage then its capped by the max damage a character can take up to 0. Someone can correct me but I looked at PHB p.197 "Dropping to 0 Hit points" [/QUOTE]
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