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Life Transference - Xanathers
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<blockquote data-quote="ClaytonCross" data-source="post: 7492033" data-attributes="member: 6880599"><p>Everything I can see says this will work ... infact if your necrotic "cultist" is a 5 cleric/ 3 sorcerer average 36.5 HP without con bonus (Cleric for the spell, Sorcer for meta magic) then uses the <strong>Empower Spell</strong> meta magic to re-roll (since it is a damage roll) and maximize the roll as much as possible, but it would be maxed at the damage it can do up to but not exceeding the character current hit points x2. So instead of an average roll of 18 (as a 3rd level spell) it would average 21. So you could have 20-21 hp nps and justify them killing themselves for an automatic 40-42 HP heal to your boss. Rolling it could end up with some lower roles but you still can't go higher than their max health. Most of these NPCs will need to use "the ritual" twice to finish the job but as a GM if you want to say, they succeed in killing them selves it would make for an interesting encounter. Also, you can increase it to a level 9 spell but it starts to strain belief that level 17 Cleric/Sorcerers wouldn't just kill you instead. It seems like a desperate measure kind of thing. A level 5 cleric average 26 HP would not generally kill themselves ether without two tries. So controlling level and or number of them can control the damage/healing they can do. Also, if the party drops AoE damage on them and reduces their health they reduce the damage these npc can do to themselves/heal the "leader" with.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7492033, member: 6880599"] Everything I can see says this will work ... infact if your necrotic "cultist" is a 5 cleric/ 3 sorcerer average 36.5 HP without con bonus (Cleric for the spell, Sorcer for meta magic) then uses the [B]Empower Spell[/B] meta magic to re-roll (since it is a damage roll) and maximize the roll as much as possible, but it would be maxed at the damage it can do up to but not exceeding the character current hit points x2. So instead of an average roll of 18 (as a 3rd level spell) it would average 21. So you could have 20-21 hp nps and justify them killing themselves for an automatic 40-42 HP heal to your boss. Rolling it could end up with some lower roles but you still can't go higher than their max health. Most of these NPCs will need to use "the ritual" twice to finish the job but as a GM if you want to say, they succeed in killing them selves it would make for an interesting encounter. Also, you can increase it to a level 9 spell but it starts to strain belief that level 17 Cleric/Sorcerers wouldn't just kill you instead. It seems like a desperate measure kind of thing. A level 5 cleric average 26 HP would not generally kill themselves ether without two tries. So controlling level and or number of them can control the damage/healing they can do. Also, if the party drops AoE damage on them and reduces their health they reduce the damage these npc can do to themselves/heal the "leader" with. [/QUOTE]
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Life Transference - Xanathers
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