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Life without a healer
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<blockquote data-quote="Ashrym" data-source="post: 6872505" data-attributes="member: 6750235"><p>5e allows for "healing surges" too. It's just retooled as spending hit dice during short rests. No value during combat but it includes a lot of healing.</p><p></p><p></p><p></p><p>We don't have this spell in our group so I'm curious how it's creating many unnecessary deaths for you.</p><p></p><p></p><p></p><p></p><p>I answered "full caster class" but I think that's a bit misleading. Most of our healing comes from short rests and the healer feat. I have a bard with healing magic for emergencies (and uses healing for emergencies) but spells are more focused on prevention over healing. His current list of healing spells are healing word, lesser restoration, mass cure wounds, and raise dead. Other than the occasional mass cure those spells aren't used that often. We tend to use bardic inspiration on saving throw bonuses more often than using cutting words for the damage reduction aspect. I would like more bardic inspiration dice if I could get them. Those should not be undervalued as a defensive benefit.</p><p></p><p>We also have a vengeance paladin with aura of vitality and lay on hands for additional back up, but he tends to like haste. The 10'R aura of protection is helpful but we often find that we're not always withing 10 feet of the paladin.</p><p></p><p>Other party members are an assassin, battlemaster (DEX based archer), and shadow monk. Other than the paladin, the party is more than fairly stealthy so we use that. We also go for group stealth checks and cat's grace to help the paladin through.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6872505, member: 6750235"] 5e allows for "healing surges" too. It's just retooled as spending hit dice during short rests. No value during combat but it includes a lot of healing. We don't have this spell in our group so I'm curious how it's creating many unnecessary deaths for you. I answered "full caster class" but I think that's a bit misleading. Most of our healing comes from short rests and the healer feat. I have a bard with healing magic for emergencies (and uses healing for emergencies) but spells are more focused on prevention over healing. His current list of healing spells are healing word, lesser restoration, mass cure wounds, and raise dead. Other than the occasional mass cure those spells aren't used that often. We tend to use bardic inspiration on saving throw bonuses more often than using cutting words for the damage reduction aspect. I would like more bardic inspiration dice if I could get them. Those should not be undervalued as a defensive benefit. We also have a vengeance paladin with aura of vitality and lay on hands for additional back up, but he tends to like haste. The 10'R aura of protection is helpful but we often find that we're not always withing 10 feet of the paladin. Other party members are an assassin, battlemaster (DEX based archer), and shadow monk. Other than the paladin, the party is more than fairly stealthy so we use that. We also go for group stealth checks and cat's grace to help the paladin through. [/QUOTE]
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