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LIfe Without Alignment
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4011632" data-attributes="member: 19675"><p>I'm sorry I was unclear- that was my point.</p><p></p><p>Instead of an alignment system set in rules mechanics, HERO uses the DM's particular campaign setting to reinforce good/evil roles.</p><p></p><p>That said, I'm sorry to see the D&D system go. IME, alignment systems are less RP straitjacket and more guide to RP in a fantasy world in which Good and Evil, Law and Chaos are tangible forces.</p><p></p><p></p><p>It would depend upon what an alignment system meant to the PC in the context of the game. If a HERO PC's powers were linked to his being a good person (which, BTW, is perfectly possible under the HERO rules) and he starts comitting acts of "police brutality," his powers would either start to diminish, or perhaps he'd start to lose control of them. In HERO as it stands, that kind of stricture would be written into the PC's Power Limitations or Character Disads. It could even be done as a package deal for a Fantasy Hero version of the Paladin.</p><p></p><p>In a Spy RPG, an alignment system would probably be less useful, since by their nature, spies are always operating in grey areas and taking questionable, possibly even illegal actions.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4011632, member: 19675"] I'm sorry I was unclear- that was my point. Instead of an alignment system set in rules mechanics, HERO uses the DM's particular campaign setting to reinforce good/evil roles. That said, I'm sorry to see the D&D system go. IME, alignment systems are less RP straitjacket and more guide to RP in a fantasy world in which Good and Evil, Law and Chaos are tangible forces. It would depend upon what an alignment system meant to the PC in the context of the game. If a HERO PC's powers were linked to his being a good person (which, BTW, is perfectly possible under the HERO rules) and he starts comitting acts of "police brutality," his powers would either start to diminish, or perhaps he'd start to lose control of them. In HERO as it stands, that kind of stricture would be written into the PC's Power Limitations or Character Disads. It could even be done as a package deal for a Fantasy Hero version of the Paladin. In a Spy RPG, an alignment system would probably be less useful, since by their nature, spies are always operating in grey areas and taking questionable, possibly even illegal actions. [/QUOTE]
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