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LIfe Without Alignment
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<blockquote data-quote="FourthBear" data-source="post: 4013623" data-attributes="member: 55846"><p>I very much dislike the D&D alignment system, but that doesn't have much to do with an interest in "shades of grey" settings. I stopped using alignment back before 2e, but the vast majority of my D&D campaigns are very much about heroes stopping the forces of evil. I don't encourage mercenary styles of play or evil-curious characters (although I have no problem with conflicted characters). </p><p></p><p>I've never really had a problem in maintaining this without alignment. And in other game systems without alignment, it's never been the case that I felt an alignment system would make the game more black and white. In my experience, all that happens is that either:</p><p></p><p> 1) Everyone is happy with black and white and alignment never is needed</p><p> 2) Some players/DMs want shades of grey, in which case the alignment system becomes the focus of the arguments, rather than argument between characters in game.</p><p></p><p>As long as the DM creates encounters and opponents appropriately and sets the stage during character creation, it should help more than any number of alignment axes. Also, we should keep in mind that Good/Evil alignment will be possible in the game, it just won't be assigned as often, from all reports. So you'll be able to have Evil aligned fiends and Good aligned angels, but Bess the Baker doesn't need to have alignment assigned.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4013623, member: 55846"] I very much dislike the D&D alignment system, but that doesn't have much to do with an interest in "shades of grey" settings. I stopped using alignment back before 2e, but the vast majority of my D&D campaigns are very much about heroes stopping the forces of evil. I don't encourage mercenary styles of play or evil-curious characters (although I have no problem with conflicted characters). I've never really had a problem in maintaining this without alignment. And in other game systems without alignment, it's never been the case that I felt an alignment system would make the game more black and white. In my experience, all that happens is that either: 1) Everyone is happy with black and white and alignment never is needed 2) Some players/DMs want shades of grey, in which case the alignment system becomes the focus of the arguments, rather than argument between characters in game. As long as the DM creates encounters and opponents appropriately and sets the stage during character creation, it should help more than any number of alignment axes. Also, we should keep in mind that Good/Evil alignment will be possible in the game, it just won't be assigned as often, from all reports. So you'll be able to have Evil aligned fiends and Good aligned angels, but Bess the Baker doesn't need to have alignment assigned. [/QUOTE]
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