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Life Without "the Gods" or Playing D&D without the DDG.
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<blockquote data-quote="Ashrym" data-source="post: 6638086" data-attributes="member: 6750235"><p>The easiest option is to say clerics learn their own magic basement.philosophy instead of religion. Animism works, or monotheism, or more direct ancestral reverence. </p><p></p><p>Or a person could just ban the cleric class and play, completely ignoring playing with the gods. </p><p></p><p>It's not particularly challenging to make a group with no religious characters and play adventures that don't include religious traits, simply ignoring such as background fluff.</p><p></p><p>I'm not sure how this became an argument and didn't follow that thread. D&D has a history of using pantheons because that's common in mythology, but alternative systems have also commonly been suggested. 2e' philosophies or divinity of mankind were common in games I played then. A cleric can be special and the source of divine spark without a a religious system.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6638086, member: 6750235"] The easiest option is to say clerics learn their own magic basement.philosophy instead of religion. Animism works, or monotheism, or more direct ancestral reverence. Or a person could just ban the cleric class and play, completely ignoring playing with the gods. It's not particularly challenging to make a group with no religious characters and play adventures that don't include religious traits, simply ignoring such as background fluff. I'm not sure how this became an argument and didn't follow that thread. D&D has a history of using pantheons because that's common in mythology, but alternative systems have also commonly been suggested. 2e' philosophies or divinity of mankind were common in games I played then. A cleric can be special and the source of divine spark without a a religious system. [/QUOTE]
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