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Life Without "the Gods" or Playing D&D without the DDG.
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<blockquote data-quote="evilbob" data-source="post: 6638209" data-attributes="member: 9789"><p>I don't know that many of our divine casters ever specifically went deep into the whole "gods" thing. It's easy to ignore. I can't recall a game I've ever run or been in where there was some kind of active pantheon. Just our taste I guess.</p><p></p><p>I'm running a campaign now where there's a centralized religion with only one deity for the majority of the world. Of course that doesn't mean that there are / were groups that believed in a different deity, or deities. None of that interferes with the game in any way.</p><p></p><p>I've always taken it that the divine caster's power came from their belief in a thing, not the thing itself. Frankly if you want to get all philosophical it really comes from themselves, they just think it comes from another source. But don't tell the paladin. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But it's easy to extrapolate that into a "no gods whatsoever" campaign. It just changes flavor, nothing else.</p><p></p><p>The only trick I've had is incorporating material from outside sources which tend to lean heavily on the "gods" concept. But it's not tricky in that it's difficult - I just have to remember to edit one or two phrases in flavor text, typically.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6638209, member: 9789"] I don't know that many of our divine casters ever specifically went deep into the whole "gods" thing. It's easy to ignore. I can't recall a game I've ever run or been in where there was some kind of active pantheon. Just our taste I guess. I'm running a campaign now where there's a centralized religion with only one deity for the majority of the world. Of course that doesn't mean that there are / were groups that believed in a different deity, or deities. None of that interferes with the game in any way. I've always taken it that the divine caster's power came from their belief in a thing, not the thing itself. Frankly if you want to get all philosophical it really comes from themselves, they just think it comes from another source. But don't tell the paladin. ;) But it's easy to extrapolate that into a "no gods whatsoever" campaign. It just changes flavor, nothing else. The only trick I've had is incorporating material from outside sources which tend to lean heavily on the "gods" concept. But it's not tricky in that it's difficult - I just have to remember to edit one or two phrases in flavor text, typically. [/QUOTE]
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