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<blockquote data-quote="Yaarel" data-source="post: 6641050" data-attributes="member: 58172"><p>I mainly use a Viking setting and a near future setting.</p><p></p><p>The Viking setting is animistic. Animists are essentially psionic. A nature spirit is the psychic presence of a particular locale or natural feature. It is similar to the outofbody projection of a mind, except this mind personifies the locale or natural feature. It can interact with a human in a dream or rarely in some kind of physical manifestation. It is possible to ask a psychic presence for help, and viceversa, but the relationship is about being good neighbors. Hospitality and sharing food is an important ethic in animism. For example, a human who visits the mind of a waterfall might throw some food into the waterfall, so its psychic presence can ‘taste’ it too. This kind of spirit world is nothing more than outofbody minds traveling thru this world.</p><p></p><p>For the other setting, I use a near-future version of reallife places. Here the spirit world is cyberspace. Virtual reality is widely available, and various websites offer thematic worlds that people can visit virtually. There is also a ‘grid’ overlaying the security cameras of the real world, allowing virtual travel thru real places plus the ability to physicalize avatars of oneself in remote locations.</p><p></p><p>I am also working on a medieval monotheistic setting, but its mythological accuracy is research intensive, so the setting is modest and vague in implementation. Here the spirit world is Paradise. It is ‘mystically’ encounterable but functions mainly as a source for inspiration, an ideal version of this world to visualize how to make this world a better place. It is literally impossible to imagine or describe what people do in Paradise, so as far as the game is concerned, individuals are ‘off camera’ until they return with a sense of wellbeing.</p><p></p><p>It is easy to mix-and-match these settings. In the medieval Viking setting, Vikings occasionally sail south to monotheistic lands. In the near-future setting, the Viking animism represents the Scandinavian region of cyberspace. The Scandinavians created the nature spirits as artificial intelligences of gaseous nanobots to safeguard the reallife natural environment. And so on.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 6641050, member: 58172"] I mainly use a Viking setting and a near future setting. The Viking setting is animistic. Animists are essentially psionic. A nature spirit is the psychic presence of a particular locale or natural feature. It is similar to the outofbody projection of a mind, except this mind personifies the locale or natural feature. It can interact with a human in a dream or rarely in some kind of physical manifestation. It is possible to ask a psychic presence for help, and viceversa, but the relationship is about being good neighbors. Hospitality and sharing food is an important ethic in animism. For example, a human who visits the mind of a waterfall might throw some food into the waterfall, so its psychic presence can ‘taste’ it too. This kind of spirit world is nothing more than outofbody minds traveling thru this world. For the other setting, I use a near-future version of reallife places. Here the spirit world is cyberspace. Virtual reality is widely available, and various websites offer thematic worlds that people can visit virtually. There is also a ‘grid’ overlaying the security cameras of the real world, allowing virtual travel thru real places plus the ability to physicalize avatars of oneself in remote locations. I am also working on a medieval monotheistic setting, but its mythological accuracy is research intensive, so the setting is modest and vague in implementation. Here the spirit world is Paradise. It is ‘mystically’ encounterable but functions mainly as a source for inspiration, an ideal version of this world to visualize how to make this world a better place. It is literally impossible to imagine or describe what people do in Paradise, so as far as the game is concerned, individuals are ‘off camera’ until they return with a sense of wellbeing. It is easy to mix-and-match these settings. In the medieval Viking setting, Vikings occasionally sail south to monotheistic lands. In the near-future setting, the Viking animism represents the Scandinavian region of cyberspace. The Scandinavians created the nature spirits as artificial intelligences of gaseous nanobots to safeguard the reallife natural environment. And so on. [/QUOTE]
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