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<blockquote data-quote="steeldragons" data-source="post: 6642033" data-attributes="member: 92511"><p>And you use 5e to play in this near-future setting?</p><p></p><p>Interesting. The Viking setting sounds cool/interesting. I think it safe to say "most" people playing a monotheistic medieval setting in D&D are not overly concerned with "mythological accuracy" [is that a thing? sounds like it could be an oxymoron]...wizards, dragons, elves, spell-casting clerics, and all that...and historic realism is spotty at best. I personally much prefer play in settings created whole-cloth more than "this is just Earth, but...", let alone looking for historic accuracy. </p><p></p><p>But that's me.</p><p></p><p>I still don't understand your aversion to polytheism, particularly in something like a Viking setting...biiiig polytheists the Norsemen. In a "medeival monotheistic" setting, going for accuracy, you would really have a celtic/pagan culture of at least duotheism if not poly-. But when dealing with general "mythological" stuff, pretty much everyone has a pantheon of deities and/or some kind of immortal/magical/"divine" beings [usually from the sky]. So what the aversion is there, to a point that their fluff "ruins" clerics in 5e [edit to add: since they've been a fairly standard given in D&D fluff from 1e on], must be a matter of personal belief or something and that is a threshold we do [and shall] not cross here on EN world. </p><p></p><p>Your settings sound interesting and obviously well thought out and researched. So that's cool. I'll just continue to prefer my D&D with its clerics, with a suite of deities (of my creation, in my personal case). But also with the avenues of possible animists, those "devoted to their beliefs", and/or faithful to "ideals" is as much mythological realism or color as a player might want. In my games, the gods, their religions, and clergies/churches are fairly well fleshed out, incorporate a myriad of mythological concepts, and are well understood as a part of the world and its development over the ages.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6642033, member: 92511"] And you use 5e to play in this near-future setting? Interesting. The Viking setting sounds cool/interesting. I think it safe to say "most" people playing a monotheistic medieval setting in D&D are not overly concerned with "mythological accuracy" [is that a thing? sounds like it could be an oxymoron]...wizards, dragons, elves, spell-casting clerics, and all that...and historic realism is spotty at best. I personally much prefer play in settings created whole-cloth more than "this is just Earth, but...", let alone looking for historic accuracy. But that's me. I still don't understand your aversion to polytheism, particularly in something like a Viking setting...biiiig polytheists the Norsemen. In a "medeival monotheistic" setting, going for accuracy, you would really have a celtic/pagan culture of at least duotheism if not poly-. But when dealing with general "mythological" stuff, pretty much everyone has a pantheon of deities and/or some kind of immortal/magical/"divine" beings [usually from the sky]. So what the aversion is there, to a point that their fluff "ruins" clerics in 5e [edit to add: since they've been a fairly standard given in D&D fluff from 1e on], must be a matter of personal belief or something and that is a threshold we do [and shall] not cross here on EN world. Your settings sound interesting and obviously well thought out and researched. So that's cool. I'll just continue to prefer my D&D with its clerics, with a suite of deities (of my creation, in my personal case). But also with the avenues of possible animists, those "devoted to their beliefs", and/or faithful to "ideals" is as much mythological realism or color as a player might want. In my games, the gods, their religions, and clergies/churches are fairly well fleshed out, incorporate a myriad of mythological concepts, and are well understood as a part of the world and its development over the ages. [/QUOTE]
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