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Life Without "the Gods" or Playing D&D without the DDG.
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<blockquote data-quote="EzekielRaiden" data-source="post: 6643796" data-attributes="member: 6790260"><p>While I recognize that it is entirely possible to represent such characters completely without deities, I am often left wondering...why?</p><p></p><p>It seems to me that dropping deities is a huge missed roleplaying opportunity. The tension between the demands of the temporal world and the dictates of an actually responsive <em>being</em> (rather than a simple "force," a la Azeroth's "The Light," or simply "I'm so awesome I can just <em>do</em> this") can, IF the players are on board, be a really interesting thing. My Dungeon World Paladin is way more interesting because of the gods--and not only his own. He <em>is</em> special--perhaps even unique as a conduit of godly power into the mortal world--and as a result <em>the gods compete for his attention.</em> My DM has offered--and occasionally I've accepted--momentary boons from gods other than the character's patron (Bahamut) when it was a desperate situation. But in the end my character has always come back, but with newer and fuller understanding each time. It's been super cool to see him progress from simple, distilled piety to being on "speaking terms" (sort of...) with entire pantheons and Death himself.</p><p></p><p>Now, I can completely understand wanting to avoid the <em>complications</em> that this brings, but for me those complications are an important draw of the Paladin class. Edit: Which is to say, I have no problem against discussing ways to remove deities or lessen their importance, and I have no problem with people asking for help in achieving this end. What bothers me is people seeking flat-out total removal as the baseline assumption, or claiming that it's simply superior to having deities. This is quite clearly one of the appropriate places for "modular" kind of stuff.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6643796, member: 6790260"] While I recognize that it is entirely possible to represent such characters completely without deities, I am often left wondering...why? It seems to me that dropping deities is a huge missed roleplaying opportunity. The tension between the demands of the temporal world and the dictates of an actually responsive [I]being[/I] (rather than a simple "force," a la Azeroth's "The Light," or simply "I'm so awesome I can just [I]do[/I] this") can, IF the players are on board, be a really interesting thing. My Dungeon World Paladin is way more interesting because of the gods--and not only his own. He [I]is[/I] special--perhaps even unique as a conduit of godly power into the mortal world--and as a result [I]the gods compete for his attention.[/I] My DM has offered--and occasionally I've accepted--momentary boons from gods other than the character's patron (Bahamut) when it was a desperate situation. But in the end my character has always come back, but with newer and fuller understanding each time. It's been super cool to see him progress from simple, distilled piety to being on "speaking terms" (sort of...) with entire pantheons and Death himself. Now, I can completely understand wanting to avoid the [I]complications[/I] that this brings, but for me those complications are an important draw of the Paladin class. Edit: Which is to say, I have no problem against discussing ways to remove deities or lessen their importance, and I have no problem with people asking for help in achieving this end. What bothers me is people seeking flat-out total removal as the baseline assumption, or claiming that it's simply superior to having deities. This is quite clearly one of the appropriate places for "modular" kind of stuff. [/QUOTE]
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