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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lift and Throw Opponent: how to work it
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4858670" data-attributes="member: 35909"><p>Races of Stone also has the Knockback feat, which basically combines a bull rush with a power attack, with you staying in place instead of moving with them. You home run bat the enemy away. Used with an unarmed strike, you could re-flavor it to be a grab and throw, though the feat works better with a 2H weapon (you get the PA damage bonus on the bull rush check).</p><p></p><p>Another option are the Setting Sun maneuvers from Tome of Battle, which includes many throws. The discipline is flavored as judo, but mechanically, it's actually more useful for big brawny guys than a dexterous halfling. The low level throws aren't very good damage, and are often more for the tactical advantage of maneuvering an opponent somewhere, but the high level throws reach an almost comical, quasi-magical/wushu/superhero level of awesome. Ballista Throw, a level 6 maneuver (thus available at level 11+ for a Swordsage) lets you turn the grabbed enemy into a living projectile, hurling him into other creatures as a 60 ft line attack!</p><p></p><p>EDIT: Should mention that SS throws are resolved as trip attempts. So the medium BAB of the Swordsage doesn't much matter since you're making touch attacks to initiate. Far more important is high strength and size increases (race, spells, etc..) to be able to throw the larger monsters. You can make some nasty combos with the right feats. Improved trip means as long as the thrown foe is still in reach you can then get a free attack on him. Curling Wave Strike (from Stormwrack) lets you sacrifice this free attack to trip another foe in reach (would be a normal trip, not athrow maneuver, though). Note you can make trip attacks with a whip. I know you want to do it unarmed and grab the people, but it might still be handy to carry a whip in one hand to extend your tripping range. even if you're not proficient and take -4 to hit, it's a melee touch attack, who cares? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4858670, member: 35909"] Races of Stone also has the Knockback feat, which basically combines a bull rush with a power attack, with you staying in place instead of moving with them. You home run bat the enemy away. Used with an unarmed strike, you could re-flavor it to be a grab and throw, though the feat works better with a 2H weapon (you get the PA damage bonus on the bull rush check). Another option are the Setting Sun maneuvers from Tome of Battle, which includes many throws. The discipline is flavored as judo, but mechanically, it's actually more useful for big brawny guys than a dexterous halfling. The low level throws aren't very good damage, and are often more for the tactical advantage of maneuvering an opponent somewhere, but the high level throws reach an almost comical, quasi-magical/wushu/superhero level of awesome. Ballista Throw, a level 6 maneuver (thus available at level 11+ for a Swordsage) lets you turn the grabbed enemy into a living projectile, hurling him into other creatures as a 60 ft line attack! EDIT: Should mention that SS throws are resolved as trip attempts. So the medium BAB of the Swordsage doesn't much matter since you're making touch attacks to initiate. Far more important is high strength and size increases (race, spells, etc..) to be able to throw the larger monsters. You can make some nasty combos with the right feats. Improved trip means as long as the thrown foe is still in reach you can then get a free attack on him. Curling Wave Strike (from Stormwrack) lets you sacrifice this free attack to trip another foe in reach (would be a normal trip, not athrow maneuver, though). Note you can make trip attacks with a whip. I know you want to do it unarmed and grab the people, but it might still be handy to carry a whip in one hand to extend your tripping range. even if you're not proficient and take -4 to hit, it's a melee touch attack, who cares? :) [/QUOTE]
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Lift and Throw Opponent: how to work it
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