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Lifting an enemy?
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<blockquote data-quote="Shadowsong666" data-source="post: 4508769" data-attributes="member: 71808"><p>I think thats easy to rule. To grab someone and lift him up is just fluff - just telling how he hinders the enemy to move away.</p><p></p><p>it should be:</p><p></p><p><strong>1st round</strong></p><p>standard action - grab the enemy</p><p></p><p><strong>2nd round</strong></p><p>minor action - sustain grab</p><p>standard action - intimidate</p><p></p><p>As intimidation needs a reason to work in combat immobilizing the victim could help in explaining why the enemy could give up.</p><p>If the player spends a action point he could do that in a round because he now has 2 standard actions.</p><p>The better the player describes his action, the easier it is for me to houserule a lower will defense because of good rp (2 point bonus in example).</p><p></p><p>@using a potion on a player triggering OA</p><p>I am not doing that because players helping players is important and shouldn't be a risk that high. Healing potions aren't that great to make them worse either. In our group healing potions are for npcs ^^. We got a paladin multiclass warlord, a fighter with a healing sash and a warlock multiclass warlord in our group so healing is no prob at all.</p></blockquote><p></p>
[QUOTE="Shadowsong666, post: 4508769, member: 71808"] I think thats easy to rule. To grab someone and lift him up is just fluff - just telling how he hinders the enemy to move away. it should be: [B]1st round[/B] standard action - grab the enemy [B]2nd round[/B] minor action - sustain grab standard action - intimidate As intimidation needs a reason to work in combat immobilizing the victim could help in explaining why the enemy could give up. If the player spends a action point he could do that in a round because he now has 2 standard actions. The better the player describes his action, the easier it is for me to houserule a lower will defense because of good rp (2 point bonus in example). @using a potion on a player triggering OA I am not doing that because players helping players is important and shouldn't be a risk that high. Healing potions aren't that great to make them worse either. In our group healing potions are for npcs ^^. We got a paladin multiclass warlord, a fighter with a healing sash and a warlock multiclass warlord in our group so healing is no prob at all. [/QUOTE]
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Lifting an enemy?
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