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Lifting players's selection constraints on powers - has anyone tried this?
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<blockquote data-quote="Windjammer" data-source="post: 4790570" data-attributes="member: 60075"><p>Certainly. It also undercuts the niceties of building a really nice...well... character build. Which is all about choosing your powers (and then factoring in feats and equipment).</p><p> </p><p>But on the other hand, I'm thinking of pulling my players (who've pulled into 3.5 after our first 4E campaign) back into 4E. They complained about lack of options in 4E during play, and you know what? I can understand where they are coming from. So here I am, experimenting with the opposite extreme to - hopefully - arrive at a sane intermediate.</p><p></p><p>My own take is this. If they are happy with this variant, then they can experiment playing different classes over time. Be it "ok, I really liked Jim's rogue in our last campaign, so this time <em>I </em>want to play a rogue", or be it "wow! look at these shiny new classes in PHB 2! all <em>eight </em>of them!". Honestly, I can't see us running out of material soon (aka running into lack of variety in 4E material), especially if we explore this option for several tiers of play. What's more, my gut instinct tells me that people will settle on favourite powers anyway, but they will feel to have arrived at that selection by hands on experience and a full exposure to 4E's variety of powers. A bit like how players of wizards in older editions arrived at a knack for their favourite spell. Not based on number crunching off the game table, but because of how this or that spelll worked out in particular in-game situations.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 4790570, member: 60075"] Certainly. It also undercuts the niceties of building a really nice...well... character build. Which is all about choosing your powers (and then factoring in feats and equipment). But on the other hand, I'm thinking of pulling my players (who've pulled into 3.5 after our first 4E campaign) back into 4E. They complained about lack of options in 4E during play, and you know what? I can understand where they are coming from. So here I am, experimenting with the opposite extreme to - hopefully - arrive at a sane intermediate. My own take is this. If they are happy with this variant, then they can experiment playing different classes over time. Be it "ok, I really liked Jim's rogue in our last campaign, so this time [I]I [/I]want to play a rogue", or be it "wow! look at these shiny new classes in PHB 2! all [I]eight [/I]of them!". Honestly, I can't see us running out of material soon (aka running into lack of variety in 4E material), especially if we explore this option for several tiers of play. What's more, my gut instinct tells me that people will settle on favourite powers anyway, but they will feel to have arrived at that selection by hands on experience and a full exposure to 4E's variety of powers. A bit like how players of wizards in older editions arrived at a knack for their favourite spell. Not based on number crunching off the game table, but because of how this or that spelll worked out in particular in-game situations. [/QUOTE]
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Lifting players's selection constraints on powers - has anyone tried this?
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