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Light Armour Optimisation--a Little Too Much?
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<blockquote data-quote="Rystil Arden" data-source="post: 3080146" data-attributes="member: 29014"><p>Hmm...I may be wrong about this, but it also seems that one of your arguments is that the feat is balanced because you just hope that nobody is going to actually have morbid enough Dex to use the feat's extra ability (correct me if I'm wrong about that though!) So in that vein of thought, what would say about the following feats (I've tried to make them weaker compared to the base feat than LAO is compared to Dodge--note also that they don't fulfill feat prereqs, so Brutish Power Attack will not lead to Cleave, and Smarty Pants Spell Focus (Conjuration) will not lead to Augment Summoning):</p><p></p><p> Smarty Pants Spell Focus:</p><p>Benefit: Choose a school of magic. Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. </p><p></p><p>Special: You also gain an additional +1 bonus to DC if you have 22 or higher Int.</p><p></p><p>Brutish Power Attack:</p><p>Benefit:</p><p></p><p>On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.</p><p></p><p>Special</p><p></p><p>If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.)</p><p></p><p>If you have 22 or higher Strength, add three times the number you subtracted from attack rolls to your damage for two-handed weapons, or twice the number you subtracted from attack rolls for one-handed weapons.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3080146, member: 29014"] Hmm...I may be wrong about this, but it also seems that one of your arguments is that the feat is balanced because you just hope that nobody is going to actually have morbid enough Dex to use the feat's extra ability (correct me if I'm wrong about that though!) So in that vein of thought, what would say about the following feats (I've tried to make them weaker compared to the base feat than LAO is compared to Dodge--note also that they don't fulfill feat prereqs, so Brutish Power Attack will not lead to Cleave, and Smarty Pants Spell Focus (Conjuration) will not lead to Augment Summoning): Smarty Pants Spell Focus: Benefit: Choose a school of magic. Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Special: You also gain an additional +1 bonus to DC if you have 22 or higher Int. Brutish Power Attack: Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn. Special If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.) If you have 22 or higher Strength, add three times the number you subtracted from attack rolls to your damage for two-handed weapons, or twice the number you subtracted from attack rolls for one-handed weapons. [/QUOTE]
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Light Armour Optimisation--a Little Too Much?
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