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Light Armour Optimisation--a Little Too Much?
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<blockquote data-quote="IcyCool" data-source="post: 3085157" data-attributes="member: 20308"><p>So why are you comparing it with Dodge? (I'm assuming you understand why your comparison is flawed, but if that is not the case, I'll break it down for you very simply).</p><p></p><p></p><p></p><p>Hoping something doesn't get "broken" is hardly defensible. It's true that a significant majority of LEW characters are unlikely to get a Dex that high, however.</p><p></p><p></p><p></p><p>It's conditional. Let me break it down.</p><p></p><p>1. Dodge is equally useful to everyone with a 13+ Dex (armored, unarmored, spellcaster, or no). LAO is only useful to people wearing Light Armor.</p><p></p><p>2. Dodge is the entry feat into the spring attack feat chain. LAO leads to GLAO.</p><p></p><p>3. In the instance that a character with LAO is wearing armor that gets the increased Max Dex and has the Dexterity to take advantage of that, LAO is superior to Dodge.</p><p></p><p>4. In the instance that a character with LAO is wearing armor that gets the increased Max Dex but does not have the Dexterity to take advantage of that, LAO is not superior to Dodge. <em>Edit - I value a Touch AC increase more than an Armor bonus increase. (Removed waffling opinion).</em></p><p></p><p></p><p></p><p>Either you truly are ignorant of the differences in Dodge and LAO, or you know the differences and are being purposely obtuse? (Honestly confused as to how you can think your comparisons are accurate?) <em>Edit - I'm not calling you names here, just genuinely confused. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em> Maybe it's something else that I'm missing. Your analogy (we'll use the power attack one) would be fixed if:</p><p></p><p>1. The power attack feat gave you a flat +1 bonus to damage against one opponent using any form of attack (weapon, spell, etc.)</p><p></p><p>2. Your weapon had a limit to how much of your Strength bonus you could add to the damage your weapon dealt.</p><p></p><p>3. The brutal power attack feat added +1 subdual damage to your normal damage, and upped the allowed Strength bonus to damage by 1 point.</p><p></p><p></p><p></p><p>If was not clear by now, I am not ok with your feats. And neither am I ok with your comparisons. Hopefully my explanations are clearer this time around. If not, I shall try to explain better next time.</p></blockquote><p></p>
[QUOTE="IcyCool, post: 3085157, member: 20308"] So why are you comparing it with Dodge? (I'm assuming you understand why your comparison is flawed, but if that is not the case, I'll break it down for you very simply). Hoping something doesn't get "broken" is hardly defensible. It's true that a significant majority of LEW characters are unlikely to get a Dex that high, however. It's conditional. Let me break it down. 1. Dodge is equally useful to everyone with a 13+ Dex (armored, unarmored, spellcaster, or no). LAO is only useful to people wearing Light Armor. 2. Dodge is the entry feat into the spring attack feat chain. LAO leads to GLAO. 3. In the instance that a character with LAO is wearing armor that gets the increased Max Dex and has the Dexterity to take advantage of that, LAO is superior to Dodge. 4. In the instance that a character with LAO is wearing armor that gets the increased Max Dex but does not have the Dexterity to take advantage of that, LAO is not superior to Dodge. [i]Edit - I value a Touch AC increase more than an Armor bonus increase. (Removed waffling opinion).[/i] Either you truly are ignorant of the differences in Dodge and LAO, or you know the differences and are being purposely obtuse? (Honestly confused as to how you can think your comparisons are accurate?) [i]Edit - I'm not calling you names here, just genuinely confused. :)[/i] Maybe it's something else that I'm missing. Your analogy (we'll use the power attack one) would be fixed if: 1. The power attack feat gave you a flat +1 bonus to damage against one opponent using any form of attack (weapon, spell, etc.) 2. Your weapon had a limit to how much of your Strength bonus you could add to the damage your weapon dealt. 3. The brutal power attack feat added +1 subdual damage to your normal damage, and upped the allowed Strength bonus to damage by 1 point. If was not clear by now, I am not ok with your feats. And neither am I ok with your comparisons. Hopefully my explanations are clearer this time around. If not, I shall try to explain better next time. [/QUOTE]
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