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Light Armour Optimisation--a Little Too Much?
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<blockquote data-quote="Rystil Arden" data-source="post: 3085221" data-attributes="member: 29014"><p>There is a big problem with this though, and this is the heart of your misunderstanding the comparisons with my new feats that you aren't okay with. Why does Mobility give +4 to AC? Because it is only against AoOs. AoOs will be only some of the attacks against you. That is a fine way to balance a feat. However, your feat is not a fine way to balance because unlike with Mobility, while your feat may not work for all characters some of the time, it works for some characters <em>all of the time</em>. This is similar to a Mobility that says "If you have Combat Reflexes also, you get +4 to AC against all attacks" or "If you wear light armour, you get +4 to AC against all attacks". This is not <em>ever</em> an effective way to balance a more-powerful feat unless you can demonstrably prove that the option you need to be using is a weaker option that needs buffing. Light armour wearing is <em>not</em>.</p><p></p><p></p><p></p><p>Correct. And LAO and GLAO are so much more powerful than normal for the right character that for someone who is benefiting from them, leading to GLAO is far superior than the rest of the chain after Dodge. Seriously, Spring Attack is a terribly weak option in most situations. This is at least a wash, at best an advantage for LAO.</p><p></p><p></p><p></p><p>Not just superior--far far far superior. <em>Much more</em> superior to Dodge than my new feats you don't approve of are to their base feats.</p><p></p><p></p><p></p><p>This is almost correct. LAO is <em>still</em> better because +1 Armour vs all targets is still superior to +1 Dodge to one target by far. That's why I said your only defensible stance is that hopefully it won't be broken because nobody will get 24 Dex. Of course, above you agree with me that this isn't really a valid argument, so why make it down here?</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3085221, member: 29014"] There is a big problem with this though, and this is the heart of your misunderstanding the comparisons with my new feats that you aren't okay with. Why does Mobility give +4 to AC? Because it is only against AoOs. AoOs will be only some of the attacks against you. That is a fine way to balance a feat. However, your feat is not a fine way to balance because unlike with Mobility, while your feat may not work for all characters some of the time, it works for some characters [I]all of the time[/I]. This is similar to a Mobility that says "If you have Combat Reflexes also, you get +4 to AC against all attacks" or "If you wear light armour, you get +4 to AC against all attacks". This is not [I]ever[/I] an effective way to balance a more-powerful feat unless you can demonstrably prove that the option you need to be using is a weaker option that needs buffing. Light armour wearing is [I]not[/I]. Correct. And LAO and GLAO are so much more powerful than normal for the right character that for someone who is benefiting from them, leading to GLAO is far superior than the rest of the chain after Dodge. Seriously, Spring Attack is a terribly weak option in most situations. This is at least a wash, at best an advantage for LAO. Not just superior--far far far superior. [I]Much more[/I] superior to Dodge than my new feats you don't approve of are to their base feats. This is almost correct. LAO is [I]still[/I] better because +1 Armour vs all targets is still superior to +1 Dodge to one target by far. That's why I said your only defensible stance is that hopefully it won't be broken because nobody will get 24 Dex. Of course, above you agree with me that this isn't really a valid argument, so why make it down here? [/QUOTE]
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