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Living EN World
Light Armour Optimisation--a Little Too Much?
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<blockquote data-quote="IcyCool" data-source="post: 3091462" data-attributes="member: 20308"><p>If the LEW community wants it changed, then let it be changed! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I just don't think there is anything wrong with it as is.</p><p></p><p>But if it is going to change, then I'd like to point out the concern Bront brought up earlier. That is, they get the armor bonus even when paralyzed or sleeping. My original intent with these feats was that they remove penalties for wearing armor, and the armor bonus was really there because I noticed that effectively half of the feat was being wasted once the ACP reached 0. I suppose I could have increased the Max Dex by one instead of the Armor bonus by one...</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="IcyCool, post: 3091462, member: 20308"] If the LEW community wants it changed, then let it be changed! :D I just don't think there is anything wrong with it as is. But if it is going to change, then I'd like to point out the concern Bront brought up earlier. That is, they get the armor bonus even when paralyzed or sleeping. My original intent with these feats was that they remove penalties for wearing armor, and the armor bonus was really there because I noticed that effectively half of the feat was being wasted once the ACP reached 0. I suppose I could have increased the Max Dex by one instead of the Armor bonus by one... Thoughts? [/QUOTE]
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Light Armour Optimisation--a Little Too Much?
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