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General Tabletop Discussion
*Pathfinder & Starfinder
Light Blades using DEX?
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<blockquote data-quote="BendBars/LiftGates" data-source="post: 4405521" data-attributes="member: 58779"><p>Most people who use certain weapons will make sure that their class provides powers that are both usable with those weapons and also take advantage of their good ability scores. The game pretty much assumes that up-front.</p><p></p><p>You should keep the game the way it is, in my opinion, since it already pretty much supports the character styles that you're looking for. The part that you don't like is that Fighters will pretty much always require a good Strength score. There's not much you can do about it, and you're being kind of silly if you make a Fighter (or any other melee character, really) with a really low Strength. Simply logically, you need muscle if you want to fight monsters in hand-to-hand combat, even if you rely on quickness and accuracy.</p><p></p><p>So, a Fighter that wants to make use of a high Dex score should pick a spear or light blade and pick powers like Armor-Piercing Thrust (Fighter Enc 3), which are still based on Strength for attack and damage, but which take your Dex score into account when you're using a Dex weapon (spear or light blade).</p><p></p><p></p><p></p><p>Only changing basic attacks is probably not worth it. The whole point of a basic attack is that you're not going to use it if you can help it and that it doesn't reflect your high skill and training like your real attacks do.</p><p></p><p>What would be worth it would be to give the Fighter the option of an at-will that uses Dex. Then spear and light blade Fighters would Dance-of-Steel for joy.</p></blockquote><p></p>
[QUOTE="BendBars/LiftGates, post: 4405521, member: 58779"] Most people who use certain weapons will make sure that their class provides powers that are both usable with those weapons and also take advantage of their good ability scores. The game pretty much assumes that up-front. You should keep the game the way it is, in my opinion, since it already pretty much supports the character styles that you're looking for. The part that you don't like is that Fighters will pretty much always require a good Strength score. There's not much you can do about it, and you're being kind of silly if you make a Fighter (or any other melee character, really) with a really low Strength. Simply logically, you need muscle if you want to fight monsters in hand-to-hand combat, even if you rely on quickness and accuracy. So, a Fighter that wants to make use of a high Dex score should pick a spear or light blade and pick powers like Armor-Piercing Thrust (Fighter Enc 3), which are still based on Strength for attack and damage, but which take your Dex score into account when you're using a Dex weapon (spear or light blade). Only changing basic attacks is probably not worth it. The whole point of a basic attack is that you're not going to use it if you can help it and that it doesn't reflect your high skill and training like your real attacks do. What would be worth it would be to give the Fighter the option of an at-will that uses Dex. Then spear and light blade Fighters would Dance-of-Steel for joy. [/QUOTE]
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Light Blades using DEX?
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