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Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="Baumi" data-source="post: 7685478" data-attributes="member: 2569"><p>Yeah Crunch Time! Thats a very great Article and with so much stuff in it! 8D</p><p></p><p>The Ideas are great but some things seems a bit wonky at the moment:</p><p></p><p>* Close Quarter Shooter: This adds advantages from two great Feats and add a +1 to Attack. While I really like that Style, it seems a bit to strong at the moment (except if you plan to take those feats)</p><p></p><p>* Tunnel Fighter: I'm all for defender-styles! It's a bit strange to have to use a bonus action for the stance which allow you to make opportunity attacks without reaction, but still having to use reaction for attacks if the enemy moves without leaving your reach.</p><p></p><p>* Ranger - Deep Stalker: Seems a bit weak for me. The Underdark Scout is great in the first round, but then useless if you don't have the right terrain or if you are a melee fighter. Stalkers Flurry is nice, but still limits you to 2 successful Attacks per Round, which is simply weaker than the Fighters 3rd Attack or some other Ranger Options (Animal Attacks twice,..).</p><p></p><p>* Sorcerer - Shadow: Casting Darkness with 1 Sorcery Point and seeing through it and much higher survival Rate with Strength of the Grave seems quite strong. Overall strong but very cool! The first Sorcerer that I would play, even without any bonus Spells.</p><p></p><p>* Warlock - Undying Light: I don't like the Expanded Spell List .. I miss either Fireball/Scorching Ray, which are the Archetypical Firespells (a light Cleric is still the better blaster then this Warlock) or a Healing Spell for the positive Plane Conection. But all the other Feature are awesome. 8D</p></blockquote><p></p>
[QUOTE="Baumi, post: 7685478, member: 2569"] Yeah Crunch Time! Thats a very great Article and with so much stuff in it! 8D The Ideas are great but some things seems a bit wonky at the moment: * Close Quarter Shooter: This adds advantages from two great Feats and add a +1 to Attack. While I really like that Style, it seems a bit to strong at the moment (except if you plan to take those feats) * Tunnel Fighter: I'm all for defender-styles! It's a bit strange to have to use a bonus action for the stance which allow you to make opportunity attacks without reaction, but still having to use reaction for attacks if the enemy moves without leaving your reach. * Ranger - Deep Stalker: Seems a bit weak for me. The Underdark Scout is great in the first round, but then useless if you don't have the right terrain or if you are a melee fighter. Stalkers Flurry is nice, but still limits you to 2 successful Attacks per Round, which is simply weaker than the Fighters 3rd Attack or some other Ranger Options (Animal Attacks twice,..). * Sorcerer - Shadow: Casting Darkness with 1 Sorcery Point and seeing through it and much higher survival Rate with Strength of the Grave seems quite strong. Overall strong but very cool! The first Sorcerer that I would play, even without any bonus Spells. * Warlock - Undying Light: I don't like the Expanded Spell List .. I miss either Fireball/Scorching Ray, which are the Archetypical Firespells (a light Cleric is still the better blaster then this Warlock) or a Healing Spell for the positive Plane Conection. But all the other Feature are awesome. 8D [/QUOTE]
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