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Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="mlund" data-source="post: 7685583" data-attributes="member: 50304"><p>Both of the combat styles are excellent additions. </p><p></p><p>I especially appreciate that the Shooter style covers the pet peeves for Ranged Weapon Characters when you don't have access to Feats. Ranged Weapons are, in general, a raw deal in close-quarters settings since they have a poorer ratio of damage output vs. # of hands used. The overlap with a couple of feats doesn't bother me as one feat is still good enough to take with the overlap (Sharpshooter) and the other is a miserable feat-tax full of nonsense just to get the ability to ignore Disadvantage shooting freely in a melee (Bow archers need to take Crossbow Expert just for that? Forget it).</p><p></p><p>The part that really appeals to me is that it's an option to trade out +1 to hit for the piece of mind of ignoring a bunch of extra fidgety rules.</p><p></p><p>The Tunnel Fighter style is unfortunately named, but it provides a long-overdue combat style feature for a warrior who's shitck is the ground-control game. Negating all of a front-line warrior's blocking capacity by sheer weight of numbers vs. reaction economy was kind of disappointing. Now you can pay a price to provide true menace to everyone who enters your reach - finally a fighting style that's perhaps more beneficial to someone wielding a Polearm than a Greatsword.</p></blockquote><p></p>
[QUOTE="mlund, post: 7685583, member: 50304"] Both of the combat styles are excellent additions. I especially appreciate that the Shooter style covers the pet peeves for Ranged Weapon Characters when you don't have access to Feats. Ranged Weapons are, in general, a raw deal in close-quarters settings since they have a poorer ratio of damage output vs. # of hands used. The overlap with a couple of feats doesn't bother me as one feat is still good enough to take with the overlap (Sharpshooter) and the other is a miserable feat-tax full of nonsense just to get the ability to ignore Disadvantage shooting freely in a melee (Bow archers need to take Crossbow Expert just for that? Forget it). The part that really appeals to me is that it's an option to trade out +1 to hit for the piece of mind of ignoring a bunch of extra fidgety rules. The Tunnel Fighter style is unfortunately named, but it provides a long-overdue combat style feature for a warrior who's shitck is the ground-control game. Negating all of a front-line warrior's blocking capacity by sheer weight of numbers vs. reaction economy was kind of disappointing. Now you can pay a price to provide true menace to everyone who enters your reach - finally a fighting style that's perhaps more beneficial to someone wielding a Polearm than a Greatsword. [/QUOTE]
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Light, Dark, Underdark - November's Unearthed Arcana
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