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Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="Celtavian" data-source="post: 7685609" data-attributes="member: 5834"><p>It allows a player with the fighting style to swing far more times than character without that fighting style when a large number of AoOs are allowed. It also creates problems if they create feats like Polearm Master that allow for AoOs when approaching a player or Sentinel when allowing AoOs for a player that moves away regardless of using Disengage. It will create long-term problems with any feat that allows an AoO for other situations. I watched this crap with Combat Reflexes in <em>Pathfinder</em> with abilities like Come and Get Me where the player was able to swing an absurd number of times. Combat Reflexes that maxed AoOs at a Dex modifier + 1 was bad enough. When the <em>Mythic Adventures</em> book came out allowing for unlimited AoOs, Come and Get Me and some similar abilities can't remember the name of became ridiculous.</p><p></p><p>Allowing an unlimited AoO abilities opens the door to absurdity. It becomes worse when some game designer forgets and puts in an ability that synergizes with a feat to create ridiculousness. 5E is already far too easy a game. A fighting style like this just makes a DM's ability to challenge more difficult.</p><p></p><p>I've dealt long enough with extra AoO min-maxing in <em>Pathfinder</em>. It's one of the things I hated about that game. AoOs are supposed to be limited. I'm putting a limit on the AoOs. I hope Mearls gets control of this kind of crap quickly.</p><p></p><p>On top of that, being able to swing that many times compared to say something with much better reflexes looks stupid in my mind's eye. I</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7685609, member: 5834"] It allows a player with the fighting style to swing far more times than character without that fighting style when a large number of AoOs are allowed. It also creates problems if they create feats like Polearm Master that allow for AoOs when approaching a player or Sentinel when allowing AoOs for a player that moves away regardless of using Disengage. It will create long-term problems with any feat that allows an AoO for other situations. I watched this crap with Combat Reflexes in [I]Pathfinder[/I] with abilities like Come and Get Me where the player was able to swing an absurd number of times. Combat Reflexes that maxed AoOs at a Dex modifier + 1 was bad enough. When the [I]Mythic Adventures[/I] book came out allowing for unlimited AoOs, Come and Get Me and some similar abilities can't remember the name of became ridiculous. Allowing an unlimited AoO abilities opens the door to absurdity. It becomes worse when some game designer forgets and puts in an ability that synergizes with a feat to create ridiculousness. 5E is already far too easy a game. A fighting style like this just makes a DM's ability to challenge more difficult. I've dealt long enough with extra AoO min-maxing in [i]Pathfinder[/I]. It's one of the things I hated about that game. AoOs are supposed to be limited. I'm putting a limit on the AoOs. I hope Mearls gets control of this kind of crap quickly. On top of that, being able to swing that many times compared to say something with much better reflexes looks stupid in my mind's eye. I [/QUOTE]
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Light, Dark, Underdark - November's Unearthed Arcana
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