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Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="Weathercock" data-source="post: 7685635" data-attributes="member: 6802523"><p>The problem is that it sets a new precedent for the rest of the party to meet. If one ability is so powerful that it allows a character to easily breeze through every battle, then the rest of your party members might feel not only are the challenges put before them trivial, but that they're also left out or even a liability compared to their superior comrade. On the other hand, if you make your encounters far more difficult to compensate for the overpowered member of your party, especially something as overpowered as this, you risk the possibility of making things too difficult for the other members of your party to keep up. Both ends have the effect of pushing both players to end up narrowing their ability selections towards a more overcentralized, stagnant set just in order to keep up.</p><p></p><p>For players who are more casual and conceptual about their mechanical choices, this ends up leaving them feeling far less useful compared to their more mechanically inclined players. And while that might not necessarily get in the way of RP directly, feeling like a liability or even a non-participant in combat can definitely take its wear on a player. And for those who do like to metagame, it lowers the breadth of viable options to play around with considerably, giving them less to work with and making gameplay shallow and stagnant.</p></blockquote><p></p>
[QUOTE="Weathercock, post: 7685635, member: 6802523"] The problem is that it sets a new precedent for the rest of the party to meet. If one ability is so powerful that it allows a character to easily breeze through every battle, then the rest of your party members might feel not only are the challenges put before them trivial, but that they're also left out or even a liability compared to their superior comrade. On the other hand, if you make your encounters far more difficult to compensate for the overpowered member of your party, especially something as overpowered as this, you risk the possibility of making things too difficult for the other members of your party to keep up. Both ends have the effect of pushing both players to end up narrowing their ability selections towards a more overcentralized, stagnant set just in order to keep up. For players who are more casual and conceptual about their mechanical choices, this ends up leaving them feeling far less useful compared to their more mechanically inclined players. And while that might not necessarily get in the way of RP directly, feeling like a liability or even a non-participant in combat can definitely take its wear on a player. And for those who do like to metagame, it lowers the breadth of viable options to play around with considerably, giving them less to work with and making gameplay shallow and stagnant. [/QUOTE]
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