Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Light, Dark, Underdark - November's Unearthed Arcana
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merchant of Shadows" data-source="post: 7685773" data-attributes="member: 65644"><p>1. Tunel Fighter should have a clarification that the opportunity attacks are free attacks outside of your turn, to avoid people making attacks of opportunity while stunned for example. It's also probably good idea for the total number of attacks to be limited up to your proficiency modifier.</p><p>2. Close Quarters Shooter should give bonus damage equal to 1/2 your proficiency on attacks against enemies within 15 feet. It should also allow you to attack with disadvantage when ONLY one hostile creature is withing 5 feet of you and allow your attacks to treat the AC and Dexterity save bonuses of cover and 3/4 covers for enemies withing 15 feet as +1 and +4 rather than +2 and +5. This way it will give advantage to the player without affecting the bound accuracy or outright negating tactical elements of the game.</p><p>3. Deep Stalker magic should obviosly be clarified that those spells are always prepared rather than allways being able to be cast.</p><p>4. Hound of Ill Omen should scale with levels similar how the beastmaster's pet does, it should act on your initiative to avoid slowing the game, it should give disadvantage to saving throw only if it hits and it should be usable only once per short rest. It should be able to take bonus action to roll perception with advantage in order to find her target is successfully hidden rather than do it automatically.</p><p>4.1. The beastmaster pet should be slightly reworked. It should continue being able to follow commands given in previous rounds, should have a bit highter number of hit points and the ranger should be able to use his own hit die to heal as part of giving it a command... but this is another topic.</p></blockquote><p></p>
[QUOTE="Merchant of Shadows, post: 7685773, member: 65644"] 1. Tunel Fighter should have a clarification that the opportunity attacks are free attacks outside of your turn, to avoid people making attacks of opportunity while stunned for example. It's also probably good idea for the total number of attacks to be limited up to your proficiency modifier. 2. Close Quarters Shooter should give bonus damage equal to 1/2 your proficiency on attacks against enemies within 15 feet. It should also allow you to attack with disadvantage when ONLY one hostile creature is withing 5 feet of you and allow your attacks to treat the AC and Dexterity save bonuses of cover and 3/4 covers for enemies withing 15 feet as +1 and +4 rather than +2 and +5. This way it will give advantage to the player without affecting the bound accuracy or outright negating tactical elements of the game. 3. Deep Stalker magic should obviosly be clarified that those spells are always prepared rather than allways being able to be cast. 4. Hound of Ill Omen should scale with levels similar how the beastmaster's pet does, it should act on your initiative to avoid slowing the game, it should give disadvantage to saving throw only if it hits and it should be usable only once per short rest. It should be able to take bonus action to roll perception with advantage in order to find her target is successfully hidden rather than do it automatically. 4.1. The beastmaster pet should be slightly reworked. It should continue being able to follow commands given in previous rounds, should have a bit highter number of hit points and the ranger should be able to use his own hit die to heal as part of giving it a command... but this is another topic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Light, Dark, Underdark - November's Unearthed Arcana
Top