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Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="Dausuul" data-source="post: 7685796" data-attributes="member: 58197"><p>Great stuff here!</p><p></p><p>I don't quite cotton to the concept of the Undying Light warlock (or the name, since we already have a different Undying patron in the SCAG); the warlock is about making a pact with a powerful entity, and I don't see how you can make a pact with the Positive Energy Plane. However, the mechanics are solid. I like having a non-blade warlock option that doesn't handcuff you to <em>eldritch blast</em>.</p><p></p><p>Shadow sorcerer is awesome. (I love that it gives you a zombie's ability to go "SCREW YOU I WON'T DIE." <s>Though I don't know that we need to give casters <em>even more</em> incentive to take Resilient [Constitution].</s>) The hound of ill omen seems a bit rough around the edges, but nothing that can't be fixed with some polishing and streamlining.</p><p></p><p>Tunnel Fighter is perfect for fighters who want to replicate the super-stickiness of fighters in 4E. Though it is kind of weird that it works best with a two-handed weapon. (You have to sacrifice access to your weapon fighting style to get Tunnel Fighter, and Great Weapon Fighting is by far the least painful to sacrifice.) I feel like Tunnel Fighter should come with a half-powered form of Duelist, the same way Close Quarters Shooter gets half-powered Archery.</p><p></p><p><em>Edited: Jaapleton pointed out that sorcerers get proficiency in Con saves anyway, so Resilient is redundant.</em></p></blockquote><p></p>
[QUOTE="Dausuul, post: 7685796, member: 58197"] Great stuff here! I don't quite cotton to the concept of the Undying Light warlock (or the name, since we already have a different Undying patron in the SCAG); the warlock is about making a pact with a powerful entity, and I don't see how you can make a pact with the Positive Energy Plane. However, the mechanics are solid. I like having a non-blade warlock option that doesn't handcuff you to [I]eldritch blast[/I]. Shadow sorcerer is awesome. (I love that it gives you a zombie's ability to go "SCREW YOU I WON'T DIE." [s]Though I don't know that we need to give casters [I]even more[/I] incentive to take Resilient [Constitution].[/s]) The hound of ill omen seems a bit rough around the edges, but nothing that can't be fixed with some polishing and streamlining. Tunnel Fighter is perfect for fighters who want to replicate the super-stickiness of fighters in 4E. Though it is kind of weird that it works best with a two-handed weapon. (You have to sacrifice access to your weapon fighting style to get Tunnel Fighter, and Great Weapon Fighting is by far the least painful to sacrifice.) I feel like Tunnel Fighter should come with a half-powered form of Duelist, the same way Close Quarters Shooter gets half-powered Archery. [I]Edited: Jaapleton pointed out that sorcerers get proficiency in Con saves anyway, so Resilient is redundant.[/I] [/QUOTE]
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Light, Dark, Underdark - November's Unearthed Arcana
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