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*Dungeons & Dragons
Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="Serpine" data-source="post: 7685866" data-attributes="member: 13264"><p>In the case of Great Old One (and the base description of this new option) the word Pact is serving more to indicate at minimum only a ritual binding, not necessarily a direct contract. The designers were trying to cover multiple concepts with the class, not just trying to make arcane pseudo-clerics (just as monk covers more then monastic martial artist and barbarian more then Conan). Fantasy is filled with examples of cultists and madmen siphoning the power of dangerous entities, and in many cases it turns out the entity isn't even aware of it (beyond a "hey, is that the dinner bell?" level) even if the warlock involved has created elaborate delusions to the contrary. When elsewhere in the game the words Chain, Stillness, Tides, Slippery, Supreme, Breaker, etc are used to label features they aren't intended to be literal, they are meant to be evocative, so overfocusing on the strict definition of the word "Pact" I feel limits the concepts supported by the class. That some Warlocks can "bolster their own power" by "drawing on the ancient knowledge of beings" rather then be beholden to them is a benefit, not a flaw, of the text.</p></blockquote><p></p>
[QUOTE="Serpine, post: 7685866, member: 13264"] In the case of Great Old One (and the base description of this new option) the word Pact is serving more to indicate at minimum only a ritual binding, not necessarily a direct contract. The designers were trying to cover multiple concepts with the class, not just trying to make arcane pseudo-clerics (just as monk covers more then monastic martial artist and barbarian more then Conan). Fantasy is filled with examples of cultists and madmen siphoning the power of dangerous entities, and in many cases it turns out the entity isn't even aware of it (beyond a "hey, is that the dinner bell?" level) even if the warlock involved has created elaborate delusions to the contrary. When elsewhere in the game the words Chain, Stillness, Tides, Slippery, Supreme, Breaker, etc are used to label features they aren't intended to be literal, they are meant to be evocative, so overfocusing on the strict definition of the word "Pact" I feel limits the concepts supported by the class. That some Warlocks can "bolster their own power" by "drawing on the ancient knowledge of beings" rather then be beholden to them is a benefit, not a flaw, of the text. [/QUOTE]
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