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Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="Li Shenron" data-source="post: 7685877" data-attributes="member: 1465"><p>I completely agree, it is a <em>very good</em> thing that the PHB doesn't get into too much details on how & why the characters get their powers. See for example Bards and Druids, the description of the origin of their spellcasting capabilities is flavorful but not too specific to the point of becoming limiting.</p><p></p><p>I do not have a problem with Great Old One warlocks needing to find a way to explain how their 'pact' works or what it really is... that's part of the fun! And if the player doesn't find an explanation, that's still ok with me, I'll take it so that the character isn't capable of fully explaining it either <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I am very flexible with this stuff... In the past I used to tell Clerics players that there was even a chance their deity didn't really exist, and that the source of their spellcasting powers could be wholly in their <em>faith</em>. Who knows?</p><p></p><p>Another example just to think out of the box, could be a Good-aligned Warlock with a Fiend pact. Is that impossible? The concept is clearly grounded on a Faust-ian pact. But how about a Good character who had a moment of weakness (or desperation, out of a tragedy) and sold his soul to a Fiend? Pact is made, benefits will be conferred to the PC, and the price is already paid. No need for the PC to act evil to please the Fiend, which already got his part of the deal. Maybe the PC will spend all his life regretting the pact, and yet exploiting its benefits (thinking that anyway there's no way to revert the pact) but trying to use them for a good cause.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7685877, member: 1465"] I completely agree, it is a [I]very good[/I] thing that the PHB doesn't get into too much details on how & why the characters get their powers. See for example Bards and Druids, the description of the origin of their spellcasting capabilities is flavorful but not too specific to the point of becoming limiting. I do not have a problem with Great Old One warlocks needing to find a way to explain how their 'pact' works or what it really is... that's part of the fun! And if the player doesn't find an explanation, that's still ok with me, I'll take it so that the character isn't capable of fully explaining it either :) I am very flexible with this stuff... In the past I used to tell Clerics players that there was even a chance their deity didn't really exist, and that the source of their spellcasting powers could be wholly in their [I]faith[/I]. Who knows? Another example just to think out of the box, could be a Good-aligned Warlock with a Fiend pact. Is that impossible? The concept is clearly grounded on a Faust-ian pact. But how about a Good character who had a moment of weakness (or desperation, out of a tragedy) and sold his soul to a Fiend? Pact is made, benefits will be conferred to the PC, and the price is already paid. No need for the PC to act evil to please the Fiend, which already got his part of the deal. Maybe the PC will spend all his life regretting the pact, and yet exploiting its benefits (thinking that anyway there's no way to revert the pact) but trying to use them for a good cause. [/QUOTE]
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