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Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="bganon" data-source="post: 7685933" data-attributes="member: 60886"><p>Well, the article's been out for what, three days? I'm not sure there's much actual play experience yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. I'd love to try it out, though.</p><p></p><p>My take is, yes the TF+PM+Sentinel combo is nasty. But two points: 1) Variant human can't do this until level 4, normal PCs level 6 at the earliest. And that's giving up your early ASIs, which is rather painful. 2) It's still not "stop everything", it's "stop everything you hit with the OA triggered by coming into reach". </p><p></p><p>There's still an attack roll, and it's an attack roll the fighter is making at -2 compared to the build that didn't blow those ASIs for this combo. And the "step back and stop everyone again" trick ends the first time a monster makes their grapple check. If they have decent AC and Strength, 4-5 attackers mobbing the Fighter can with high probability shut this down in one round.</p><p></p><p>And that's assuming a swarm of melee-only monsters, never mind about ranged weapons. In settings I run, I give kobolds spears as their weapon of choice specifically because they're dual-use, and a good orc never leaves home without a backup handaxe or two. That leaves things like wolves or mindless undead, and I'm pretty OK with the fighter being awesome against those if that's the build they really want.</p></blockquote><p></p>
[QUOTE="bganon, post: 7685933, member: 60886"] Well, the article's been out for what, three days? I'm not sure there's much actual play experience yet ;). I'd love to try it out, though. My take is, yes the TF+PM+Sentinel combo is nasty. But two points: 1) Variant human can't do this until level 4, normal PCs level 6 at the earliest. And that's giving up your early ASIs, which is rather painful. 2) It's still not "stop everything", it's "stop everything you hit with the OA triggered by coming into reach". There's still an attack roll, and it's an attack roll the fighter is making at -2 compared to the build that didn't blow those ASIs for this combo. And the "step back and stop everyone again" trick ends the first time a monster makes their grapple check. If they have decent AC and Strength, 4-5 attackers mobbing the Fighter can with high probability shut this down in one round. And that's assuming a swarm of melee-only monsters, never mind about ranged weapons. In settings I run, I give kobolds spears as their weapon of choice specifically because they're dual-use, and a good orc never leaves home without a backup handaxe or two. That leaves things like wolves or mindless undead, and I'm pretty OK with the fighter being awesome against those if that's the build they really want. [/QUOTE]
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Light, Dark, Underdark - November's Unearthed Arcana
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