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Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="Sacrosanct" data-source="post: 7685947" data-attributes="member: 15700"><p>Ugh. Mundane marking. That sounds too 4e-ish. No thank you.</p><p></p><p>I mentioned the breachgnome upthread, but seriously, IMO they just need to make it fit with what they called it. I.e., the tunnelfighter only gets those abilities when he or she has a non-passable structure (wall, wagon, etc) within 10' of either side of him or her. Then it becomes situational enough that while it's awesome when it works, it only works some of the time, which offsets those other styles that grant bonuses all the time. Then again, I'd still like to see it in actual play as worded, because it just might be situational enough already</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7685947, member: 15700"] Ugh. Mundane marking. That sounds too 4e-ish. No thank you. I mentioned the breachgnome upthread, but seriously, IMO they just need to make it fit with what they called it. I.e., the tunnelfighter only gets those abilities when he or she has a non-passable structure (wall, wagon, etc) within 10' of either side of him or her. Then it becomes situational enough that while it's awesome when it works, it only works some of the time, which offsets those other styles that grant bonuses all the time. Then again, I'd still like to see it in actual play as worded, because it just might be situational enough already [/QUOTE]
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Light, Dark, Underdark - November's Unearthed Arcana
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