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Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="Celtavian" data-source="post: 7685963" data-attributes="member: 5834"><p>I know it's probably already been covered earlier in the thread. I just read Close Quarters Combat fighting style earlier. It is awesome for a warlock/fighter or paladin combo. No disadvantage on ranged attacks, including ranged spell attacks. So you can <em>eldritch blast</em> in melee. 1/2 cover and 3/4 cover eliminated for ranged attacks within 30 feet. +1 on attack rolls with ranged attacks. Notice the text does not say ranged weapon attacks. It just says ranged attacks. So Close Quarter Combat works for ranged casters as well. That fighting style is a huge boon for multiclassing casters. You can make some amazing martial/caster multiclass concepts with Close Quarters Concept. That fighting style is all kinds of awesome for my character concept. I have to say I really love this Unearthed Arcana update. I'm glad they finally threw in a fighting style that works not only for ranged weapon users, but ranged spell users as well. </p><p></p><p>I'm liking the sorcerer archetype better and better.</p><p></p><p>I'm thinking the Tunnel Fighter is more balanced than I originally thought. There are so many abilities that require the use of a bonus action that giving up a bonus action every round for unlimited AoOs is a pretty big limitation. Paladins can't use smite spells (clarification as <strong>Mouseferatu</strong> pointed out that Divine Smite is not a bonus action). Battle-masters can't use some of their superiority dice abilities. Rogues can't use Cunning Action. Rangers can't use a few of their spells including <em>hunter's mark</em>. Paladins can't use their Vow. You lose quite a bit committing your bonus action to maintaining a defensive fighting stance. I think Tunnel Fighter may turn out to be balanced. Even a Polearm master may gain a few attacks hitting incoming attackers, but he loses his Bonus Action attack maintaining the stance. The best gut using Tunnel Fighter is probably a Sentinel fighter. His entire job is keeping people form moving away from him. It could get absurd with fliers like dragons trying to fly away. I'll deal with that when it comes to it.</p><p></p><p>Deep Stalker is a pretty interesting ranger archetype as well. Not sure it is as strong as Hunter, but it is definitely an upgrade over Beast Master.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7685963, member: 5834"] I know it's probably already been covered earlier in the thread. I just read Close Quarters Combat fighting style earlier. It is awesome for a warlock/fighter or paladin combo. No disadvantage on ranged attacks, including ranged spell attacks. So you can [i]eldritch blast[/i] in melee. 1/2 cover and 3/4 cover eliminated for ranged attacks within 30 feet. +1 on attack rolls with ranged attacks. Notice the text does not say ranged weapon attacks. It just says ranged attacks. So Close Quarter Combat works for ranged casters as well. That fighting style is a huge boon for multiclassing casters. You can make some amazing martial/caster multiclass concepts with Close Quarters Concept. That fighting style is all kinds of awesome for my character concept. I have to say I really love this Unearthed Arcana update. I'm glad they finally threw in a fighting style that works not only for ranged weapon users, but ranged spell users as well. I'm liking the sorcerer archetype better and better. I'm thinking the Tunnel Fighter is more balanced than I originally thought. There are so many abilities that require the use of a bonus action that giving up a bonus action every round for unlimited AoOs is a pretty big limitation. Paladins can't use smite spells (clarification as [b]Mouseferatu[/b] pointed out that Divine Smite is not a bonus action). Battle-masters can't use some of their superiority dice abilities. Rogues can't use Cunning Action. Rangers can't use a few of their spells including [i]hunter's mark[/i]. Paladins can't use their Vow. You lose quite a bit committing your bonus action to maintaining a defensive fighting stance. I think Tunnel Fighter may turn out to be balanced. Even a Polearm master may gain a few attacks hitting incoming attackers, but he loses his Bonus Action attack maintaining the stance. The best gut using Tunnel Fighter is probably a Sentinel fighter. His entire job is keeping people form moving away from him. It could get absurd with fliers like dragons trying to fly away. I'll deal with that when it comes to it. Deep Stalker is a pretty interesting ranger archetype as well. Not sure it is as strong as Hunter, but it is definitely an upgrade over Beast Master. [/QUOTE]
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