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Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="Sacrosanct" data-source="post: 7685981" data-attributes="member: 15700"><p>Yep. I mean, D&D wasn't close to having every single thing balanced for literally decades, and millions of people had fun playing it. I'm pretty sure they probably thought, "Way more people will have fun using these X, Y, and Z things we're putting into the game than people who are 'Errrmagerrrbb everything has to be balanced to the 0.001 DPR!', so rather than not do it at all, let's include them. After all, rules are guidelines, and the great thing about D&D since day 1 is that every table can use what they want to make their experience fun. "</p><p></p><p>I know this is anecdotal, but with over 30 years of playing with hundreds of players all over the world, almost every single one was more interested in playing an archetype that sounded fun, than worried about maximizing DPR as their top priority or making sure that no other player had a PC who was better in some way than their own PC at something. I think that sort of style is a rather recent thing to D&D. Yeah, there have always been rules lawyers or min/maxers, but they were always the exception and pretty rare. Things like point buy/array (make sure no one is better than anyone else) didn't come about until fairly recently, in the history of D&D's lifespan. No one really cared if Billy rolled better for a stat. And I believe the vast majority of players still don't care, but have fun playing anyway.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7685981, member: 15700"] Yep. I mean, D&D wasn't close to having every single thing balanced for literally decades, and millions of people had fun playing it. I'm pretty sure they probably thought, "Way more people will have fun using these X, Y, and Z things we're putting into the game than people who are 'Errrmagerrrbb everything has to be balanced to the 0.001 DPR!', so rather than not do it at all, let's include them. After all, rules are guidelines, and the great thing about D&D since day 1 is that every table can use what they want to make their experience fun. " I know this is anecdotal, but with over 30 years of playing with hundreds of players all over the world, almost every single one was more interested in playing an archetype that sounded fun, than worried about maximizing DPR as their top priority or making sure that no other player had a PC who was better in some way than their own PC at something. I think that sort of style is a rather recent thing to D&D. Yeah, there have always been rules lawyers or min/maxers, but they were always the exception and pretty rare. Things like point buy/array (make sure no one is better than anyone else) didn't come about until fairly recently, in the history of D&D's lifespan. No one really cared if Billy rolled better for a stat. And I believe the vast majority of players still don't care, but have fun playing anyway. [/QUOTE]
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