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Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="Sacrosanct" data-source="post: 7685983" data-attributes="member: 15700"><p>1. Plenty of pre-3e fans really like the feats in 5e. Like me. It's not the feats in concept that turns some old school players off, it's they way they were utilized in 3e. When done as a theme rather than a million individual options, even many old school players don't have a problem with them, or even like them. Of course, there are players who don't like them at all, but that doesn't mean that all or even most pre-3e fans don't like them.</p><p></p><p>2. Levels 1-3 PCs aren't weak. That's a subjective opinion. They don't get all the bells and whistles until level 3, but that doesn't make them weak. Just weaker than later on. In a historical context of D&D, a level 1 PC in 5e is still pretty robust. Maybe not as robust as a level 1 PC in 4e, but 4e is a pretty short time period in the history of D&D</p><p>3. Those levels weren't designed to be weaker to balance multi-classing per se, but to allow those gamers (and there are a lot of them) who prefer the "zero to hero" model. That's also why you progress in those levels so fast, and why people who don't like that model can easily start at level 3 if that's how their table wants to play. They were also designed that way to give players a feel for how the class played before being locked into a specific archetype that usually happens at level 3. There was an element to prevent level dipping from min/maxers, but that wasn't the reason why they designed those levels like they did.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7685983, member: 15700"] 1. Plenty of pre-3e fans really like the feats in 5e. Like me. It's not the feats in concept that turns some old school players off, it's they way they were utilized in 3e. When done as a theme rather than a million individual options, even many old school players don't have a problem with them, or even like them. Of course, there are players who don't like them at all, but that doesn't mean that all or even most pre-3e fans don't like them. 2. Levels 1-3 PCs aren't weak. That's a subjective opinion. They don't get all the bells and whistles until level 3, but that doesn't make them weak. Just weaker than later on. In a historical context of D&D, a level 1 PC in 5e is still pretty robust. Maybe not as robust as a level 1 PC in 4e, but 4e is a pretty short time period in the history of D&D 3. Those levels weren't designed to be weaker to balance multi-classing per se, but to allow those gamers (and there are a lot of them) who prefer the "zero to hero" model. That's also why you progress in those levels so fast, and why people who don't like that model can easily start at level 3 if that's how their table wants to play. They were also designed that way to give players a feel for how the class played before being locked into a specific archetype that usually happens at level 3. There was an element to prevent level dipping from min/maxers, but that wasn't the reason why they designed those levels like they did. [/QUOTE]
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Light, Dark, Underdark - November's Unearthed Arcana
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