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Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="Kalshane" data-source="post: 7686001" data-attributes="member: 9505"><p>I think CQS is way too much (I'm in agreement with others that removing the +1 to hit is probably the easiest way to balance it.)</p><p></p><p>I don't have any issues with Tunnel Fighter. The PC is giving up their Bonus Action in anticipation of getting additional AoOs. Considering the number of situations where I actually expect a horde of enemies to try to rush past the fighter in the same round are fairly limited, I don't have an issue with a PC focused on stopping hordes of enemies from rushing past him to actually do it.</p><p></p><p>The damage potential of area effect spells are astronomical in ideal situations (where hordes of enemies are in tightly packed formations) but since those situations don't come up that often, it's not a big deal, either.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 7686001, member: 9505"] I think CQS is way too much (I'm in agreement with others that removing the +1 to hit is probably the easiest way to balance it.) I don't have any issues with Tunnel Fighter. The PC is giving up their Bonus Action in anticipation of getting additional AoOs. Considering the number of situations where I actually expect a horde of enemies to try to rush past the fighter in the same round are fairly limited, I don't have an issue with a PC focused on stopping hordes of enemies from rushing past him to actually do it. The damage potential of area effect spells are astronomical in ideal situations (where hordes of enemies are in tightly packed formations) but since those situations don't come up that often, it's not a big deal, either. [/QUOTE]
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