Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Light, Dark, Underdark - November's Unearthed Arcana
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Serpine" data-source="post: 7686004" data-attributes="member: 13264"><p>Their implied culture was they were greedy miners that liked axing people, and that somehow they were also crafters of legendary weapons and runes even though they didn't have magic, except they did have magic since they could still be clerics (and their small saving throw bonus was just as effective against cleric magic, so they really shouldn't have had that option either logically). Now that they can be mages, their culture has not changed except to be less contradictory about crafting and clerics. Almost every race back then could rise as a thief unlimited: That did not imply widespread kleptomania in dwarf, elf, gnome (pre-kender), and halfling cultures. Half-orcs, in spite of being forced to live by their wits on the fringe, couldn't advance all the way as thieves (because it was to hard obviously) but their shocking lack of intelligence and culture allowed them to max as a *more sophisticated* version of the class: assassins (the class the DM couldn't tell you could learn mastery of all poisons unless you thought to ask). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>Oh I liked followers and strongholds. It just felt like a different game then D&D that was thrown in at an arbitrary level. Basically you've been playing chess and suddenly without warning (or you doing something to really justify this happening) the Risk and Monopoly boards get pulled in... Your army couldn't follow you into most dungeons, towers, planes of existence, dragon lairs, etc and if they could they would all probably die thanks to low level traps and environmental effects being everywhere. So mostly the army was left guarding your house while you still were being shown up by the wizard in the field.</p><p></p><p></p><p>Of course nothing (other then the DM being a jerk) prevented the wizard from hiring, animating, constructing, conquering, or summoning his *own* army of pointy stick (or worse) wielding followers. So now it becomes a wizard with an army vs a fighter with an army, so advantage still wizard. Okay, sure the fighter got them without roleplay, but that doesn't make it culturally or mechanically balanced, especially since the wizard could still fireball the frontline (from behind the safety of *his* minions) and start inducing high end morale checks.</p><p></p><p>Personally I find army involvement in a campaign works out better when the party as a whole serves as commanders of the same force and earn that force via concrete actions. Then they are all invested in its role in the story and it isn't just about the fighter attempting to overcompensate.</p></blockquote><p></p>
[QUOTE="Serpine, post: 7686004, member: 13264"] Their implied culture was they were greedy miners that liked axing people, and that somehow they were also crafters of legendary weapons and runes even though they didn't have magic, except they did have magic since they could still be clerics (and their small saving throw bonus was just as effective against cleric magic, so they really shouldn't have had that option either logically). Now that they can be mages, their culture has not changed except to be less contradictory about crafting and clerics. Almost every race back then could rise as a thief unlimited: That did not imply widespread kleptomania in dwarf, elf, gnome (pre-kender), and halfling cultures. Half-orcs, in spite of being forced to live by their wits on the fringe, couldn't advance all the way as thieves (because it was to hard obviously) but their shocking lack of intelligence and culture allowed them to max as a *more sophisticated* version of the class: assassins (the class the DM couldn't tell you could learn mastery of all poisons unless you thought to ask). :) Oh I liked followers and strongholds. It just felt like a different game then D&D that was thrown in at an arbitrary level. Basically you've been playing chess and suddenly without warning (or you doing something to really justify this happening) the Risk and Monopoly boards get pulled in... Your army couldn't follow you into most dungeons, towers, planes of existence, dragon lairs, etc and if they could they would all probably die thanks to low level traps and environmental effects being everywhere. So mostly the army was left guarding your house while you still were being shown up by the wizard in the field. Of course nothing (other then the DM being a jerk) prevented the wizard from hiring, animating, constructing, conquering, or summoning his *own* army of pointy stick (or worse) wielding followers. So now it becomes a wizard with an army vs a fighter with an army, so advantage still wizard. Okay, sure the fighter got them without roleplay, but that doesn't make it culturally or mechanically balanced, especially since the wizard could still fireball the frontline (from behind the safety of *his* minions) and start inducing high end morale checks. Personally I find army involvement in a campaign works out better when the party as a whole serves as commanders of the same force and earn that force via concrete actions. Then they are all invested in its role in the story and it isn't just about the fighter attempting to overcompensate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Light, Dark, Underdark - November's Unearthed Arcana
Top