Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Light, Dark, Underdark - November's Unearthed Arcana
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7686102" data-attributes="member: 7006"><p>I didn't call *you* stupid... I called the method for running the monsters that way stupid (in my opinion). Your intelligence has nothing to do with it. Lots of intelligent people (including myself) sometimes do stupid things-- or at least things that other people would say were stupid. I've texted while driving-- something monumentally stupid. And if someone called me out on it, said that was a stupid thing to do... I wouldn't ipso facto think they were calling me a stupid person, just that I did a stupid thing. There's a difference there. But if you took my statement as a slam against your intelligence, then I am sorry. I was not. I was slamming the tactic of running 20 goblins up one at a time to the fighter and then running back to avoid getting hit, as opposed to an actual "swarm" wherein 8 or more goblins all run up and surround the guy all at once.</p><p></p><p>And frankly, I don't give a rat's ass if Mike said it was intentional for the rules to work that way. Lots of rules get written that I think are stupid. And thus... I change them or ignore them. If other people are happy to run them that way, then great! More power to them! If you like the idea of a line of goblins all running up one at a time in a big circle to bonk the fighter on the head and then run back to safety... have a grand old time! But I'm also not going to pretend like I think what you're doing is in any way something I'd ever want to run in my game, because even just visualizing it makes my eyeballs twitch.</p><p></p><p>And as far as the actual tactics of pack animals and such... that'd be all well and good if real life combat actually mimicked the D&D rules. But they don't. Which is why we get a situation where the fighter (without this Tunnel Fighter style) only gets to whallop the first guy while the next 19 get to move up and then move back with no consequence because he only has one "Opportunity Attack". Wheras in "real life" that fighter would be whacking probably at least half of them as they ran up and then ran back. Especially considering there's not a single goblin at the very least staying up in the fighter's grill to draw the focus of the fighter away from the other 19 while they were doing it.</p><p></p><p>So no... I've read enough of your posts to know you are not a stupid person, Mistwell, and am not calling you stupid. I just think one of the tactics you use as a DM is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But then again... if you saw how I run my games, I'm fairly sure you'd find dozens of things I do that you'd think the same thing about. So we're both on equal footing here.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7686102, member: 7006"] I didn't call *you* stupid... I called the method for running the monsters that way stupid (in my opinion). Your intelligence has nothing to do with it. Lots of intelligent people (including myself) sometimes do stupid things-- or at least things that other people would say were stupid. I've texted while driving-- something monumentally stupid. And if someone called me out on it, said that was a stupid thing to do... I wouldn't ipso facto think they were calling me a stupid person, just that I did a stupid thing. There's a difference there. But if you took my statement as a slam against your intelligence, then I am sorry. I was not. I was slamming the tactic of running 20 goblins up one at a time to the fighter and then running back to avoid getting hit, as opposed to an actual "swarm" wherein 8 or more goblins all run up and surround the guy all at once. And frankly, I don't give a rat's ass if Mike said it was intentional for the rules to work that way. Lots of rules get written that I think are stupid. And thus... I change them or ignore them. If other people are happy to run them that way, then great! More power to them! If you like the idea of a line of goblins all running up one at a time in a big circle to bonk the fighter on the head and then run back to safety... have a grand old time! But I'm also not going to pretend like I think what you're doing is in any way something I'd ever want to run in my game, because even just visualizing it makes my eyeballs twitch. And as far as the actual tactics of pack animals and such... that'd be all well and good if real life combat actually mimicked the D&D rules. But they don't. Which is why we get a situation where the fighter (without this Tunnel Fighter style) only gets to whallop the first guy while the next 19 get to move up and then move back with no consequence because he only has one "Opportunity Attack". Wheras in "real life" that fighter would be whacking probably at least half of them as they ran up and then ran back. Especially considering there's not a single goblin at the very least staying up in the fighter's grill to draw the focus of the fighter away from the other 19 while they were doing it. So no... I've read enough of your posts to know you are not a stupid person, Mistwell, and am not calling you stupid. I just think one of the tactics you use as a DM is. ;) But then again... if you saw how I run my games, I'm fairly sure you'd find dozens of things I do that you'd think the same thing about. So we're both on equal footing here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Light, Dark, Underdark - November's Unearthed Arcana
Top