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*Dungeons & Dragons
Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="Mouseferatu" data-source="post: 7686166" data-attributes="member: 1288"><p>This is, I think, an innate problem--or, for those who don't see it as problematic, let's go with innate quirk--of any initiative-based system. We see things happening in sequence in the game, that's how we're going to envision them, even though in the combat that the game is struggling to emulate, a lot of it is actually happening simultaneously. The goblins aren't charging one by one (hurrah, hurrah); they're coming in a swarming horde, or at least three to five at a time.</p><p></p><p>Whether that makes the scenario less stupid in a given player's eyes is going to vary on both player and circumstance. I think there are times it <em>can</em> come across as stupid, but it's not <em>innately</em> so. But everyone's going to draw their own lines. It's just a price we pay for the system.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 7686166, member: 1288"] This is, I think, an innate problem--or, for those who don't see it as problematic, let's go with innate quirk--of any initiative-based system. We see things happening in sequence in the game, that's how we're going to envision them, even though in the combat that the game is struggling to emulate, a lot of it is actually happening simultaneously. The goblins aren't charging one by one (hurrah, hurrah); they're coming in a swarming horde, or at least three to five at a time. Whether that makes the scenario less stupid in a given player's eyes is going to vary on both player and circumstance. I think there are times it [I]can[/I] come across as stupid, but it's not [I]innately[/I] so. But everyone's going to draw their own lines. It's just a price we pay for the system. [/QUOTE]
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Light, Dark, Underdark - November's Unearthed Arcana
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