Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Light, Dark, Underdark - November's Unearthed Arcana
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ristamar" data-source="post: 7686191" data-attributes="member: 1207"><p>There are various ways to get around the shock of "replacement" characters in long standing campaigns given a little cooperative planning by the group. </p><p></p><p>In the early stages of a campaign, each player can collaborate with the DM to create one or two character back-ups in the event of a PC death. Alternatively, allow players to designate NPCs they've met during the natural course of play as a potential back-up. These back-ups are then planted within the campaign as dynamic NPCs that grow in power relative to the party. </p><p></p><p>A designated back-up NPC should ideally only occasionally interact with the party or be known to the PCs through word of their deeds and reputation. This allows the quirks and details of the character's personality and background to be largely malleable, and the player can make it his own without competing or clashing with the DM's interpretation of the character.</p><p></p><p>When a PC meets a permanent or long term death, one of his back-ups comes to the forefront to join the party. Since the respective player had input in the background and personality of the NPC (or in the case of a designated replacement, they liked the basic foundation enough to adopt it as their own), it's easier for him to slip into a new role he'll enjoy while retaining the verisimilitude of absorbing a "replacement" party member.</p><p></p><p>Introducing the new PC to the party could take on many forms depending on the needs of the campaign. He might show up unexpectedly in the middle of an adventure (alone or with other NPCs) or the party may seek him out as part of a larger quest. </p><p></p><p>Any downtime between or during sessions can provide further opportunity for the DM and the player to collaborate on the important details of the NPC respective to the current campaign. The DM could even run one or more "flashback" sessions for the new PC, allowing the player to explore and experience the character's past while acclimating to any new skills and abilities. These side adventures are great for groups that need a break from the current game and want to explore a different piece of the campaign world. They can also be pulled out when one or more players aren't able to make a regularly scheduled session.</p></blockquote><p></p>
[QUOTE="Ristamar, post: 7686191, member: 1207"] There are various ways to get around the shock of "replacement" characters in long standing campaigns given a little cooperative planning by the group. In the early stages of a campaign, each player can collaborate with the DM to create one or two character back-ups in the event of a PC death. Alternatively, allow players to designate NPCs they've met during the natural course of play as a potential back-up. These back-ups are then planted within the campaign as dynamic NPCs that grow in power relative to the party. A designated back-up NPC should ideally only occasionally interact with the party or be known to the PCs through word of their deeds and reputation. This allows the quirks and details of the character's personality and background to be largely malleable, and the player can make it his own without competing or clashing with the DM's interpretation of the character. When a PC meets a permanent or long term death, one of his back-ups comes to the forefront to join the party. Since the respective player had input in the background and personality of the NPC (or in the case of a designated replacement, they liked the basic foundation enough to adopt it as their own), it's easier for him to slip into a new role he'll enjoy while retaining the verisimilitude of absorbing a "replacement" party member. Introducing the new PC to the party could take on many forms depending on the needs of the campaign. He might show up unexpectedly in the middle of an adventure (alone or with other NPCs) or the party may seek him out as part of a larger quest. Any downtime between or during sessions can provide further opportunity for the DM and the player to collaborate on the important details of the NPC respective to the current campaign. The DM could even run one or more "flashback" sessions for the new PC, allowing the player to explore and experience the character's past while acclimating to any new skills and abilities. These side adventures are great for groups that need a break from the current game and want to explore a different piece of the campaign world. They can also be pulled out when one or more players aren't able to make a regularly scheduled session. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Light, Dark, Underdark - November's Unearthed Arcana
Top