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*Dungeons & Dragons
Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="Sacrosanct" data-source="post: 7686201" data-attributes="member: 15700"><p>It's not. They are two different conversations. In the earlier conversation, you were saying that you're a bad DM if <em>any</em> players die not of their own doing. In this conversation, he's talking about high level PCs dying. If you read all of my posts, you would have read that I said that by the time a PC gets to that high of a level, they usually have the means to come back to life. Either by a PC itself, magic item, NPC acquaintance, etc. Since the vast majority of players don't play PCs at high level, my earlier point is still valid because that's where most of the game is played. For those powergamers like GMfPG, they play at high levels...wait for it....powergaming. Two totally different conversations. Me saying that playing without the risk of death is boring and me saying that by the time you reach superhero levels you should have means to be raised are not statements dependent on each other.</p><p></p><p>But seeing as how you've mixed up what words mean already in this thread more than once, I'm not all that surprised that you'd conflate these two very different arguments as well.</p><p></p><p></p><p></p><p>Hate to break it to you, but when people disagreeing with you by saying, "I never saw that", then the amount of time one has been playing is entirely relevant. Because I can bring to light facts about the game that you don't even know about; things that refute the argument you are making. So yeah, it's important and relevant. Not a fallacy. When someone self describes themselves as a powergamer and rattles of a long list of epic level PCs, it's not a reach to make an observation that they've been zipping through the levels. Especially when we have so many other observations that back that up. Not just here in this thread, but in the multitude of other threads in many forums over the years, as well as the survey feedback the D&D team got during this most recent playtest.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7686201, member: 15700"] It's not. They are two different conversations. In the earlier conversation, you were saying that you're a bad DM if [i]any[/i] players die not of their own doing. In this conversation, he's talking about high level PCs dying. If you read all of my posts, you would have read that I said that by the time a PC gets to that high of a level, they usually have the means to come back to life. Either by a PC itself, magic item, NPC acquaintance, etc. Since the vast majority of players don't play PCs at high level, my earlier point is still valid because that's where most of the game is played. For those powergamers like GMfPG, they play at high levels...wait for it....powergaming. Two totally different conversations. Me saying that playing without the risk of death is boring and me saying that by the time you reach superhero levels you should have means to be raised are not statements dependent on each other. But seeing as how you've mixed up what words mean already in this thread more than once, I'm not all that surprised that you'd conflate these two very different arguments as well. Hate to break it to you, but when people disagreeing with you by saying, "I never saw that", then the amount of time one has been playing is entirely relevant. Because I can bring to light facts about the game that you don't even know about; things that refute the argument you are making. So yeah, it's important and relevant. Not a fallacy. When someone self describes themselves as a powergamer and rattles of a long list of epic level PCs, it's not a reach to make an observation that they've been zipping through the levels. Especially when we have so many other observations that back that up. Not just here in this thread, but in the multitude of other threads in many forums over the years, as well as the survey feedback the D&D team got during this most recent playtest. [/QUOTE]
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