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*Dungeons & Dragons
Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="Sacrosanct" data-source="post: 7686206" data-attributes="member: 15700"><p>You are incorrect. Not sure how more clear I can make this.</p><p></p><p>"Playing the game without the fear of a PC death is boring" and "By the time a PC reaches level 17 or so, they should have plenty of options to raise that PC" are not conflicting or hypocritical statements. Why? Because:</p><p></p><p>* 99.9% of gameplay is played well before level 17 by most gamers, so it's two completely different styles of play, each with it's own statement I made</p><p>* I don't even like to play at super high levels for several reasons, so I'm not conflicting my statements since the level range I do like, permanent death is still a risk</p><p>* my first statement is a subjective preference, and my second is objective fact that we can look at by looking at the books. They're two completely different types of statements, let alone being mutually exclusive or not.</p><p></p><p>So I am not contradicting myself at all when I say that playing without any real risk is boring, *and* by the time someone does happen to reach high levels, they have plenty of options to bring those PCs back to life. It's like saying "Racing a Ferrari sucks" and "If you're driving a Ferrari, it goes really fast." Those are not hypocritical or contradictory statements.</p><p></p><p></p><p></p><p>Oh my. Where is the giant roll eyes when I need it. Did you seriously just say that people who were actually there can't tell you what it was like, because you read the books? If you can't see what's wrong with that statement, then I don't know what to tell you. I read a book about Australia, so Australians can't tell me what it's really like being there. Good lord...</p><p></p><p>First you make a horrible claim that it's a DM error if a PC does happen to die through means they didn't ask for, then you have no idea what the word "impartial" means, then you have no clue as to what a living world means, and now this?</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7686206, member: 15700"] You are incorrect. Not sure how more clear I can make this. "Playing the game without the fear of a PC death is boring" and "By the time a PC reaches level 17 or so, they should have plenty of options to raise that PC" are not conflicting or hypocritical statements. Why? Because: * 99.9% of gameplay is played well before level 17 by most gamers, so it's two completely different styles of play, each with it's own statement I made * I don't even like to play at super high levels for several reasons, so I'm not conflicting my statements since the level range I do like, permanent death is still a risk * my first statement is a subjective preference, and my second is objective fact that we can look at by looking at the books. They're two completely different types of statements, let alone being mutually exclusive or not. So I am not contradicting myself at all when I say that playing without any real risk is boring, *and* by the time someone does happen to reach high levels, they have plenty of options to bring those PCs back to life. It's like saying "Racing a Ferrari sucks" and "If you're driving a Ferrari, it goes really fast." Those are not hypocritical or contradictory statements. Oh my. Where is the giant roll eyes when I need it. Did you seriously just say that people who were actually there can't tell you what it was like, because you read the books? If you can't see what's wrong with that statement, then I don't know what to tell you. I read a book about Australia, so Australians can't tell me what it's really like being there. Good lord... First you make a horrible claim that it's a DM error if a PC does happen to die through means they didn't ask for, then you have no idea what the word "impartial" means, then you have no clue as to what a living world means, and now this? [/QUOTE]
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Light, Dark, Underdark - November's Unearthed Arcana
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