Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Light, Dark, Underdark - November's Unearthed Arcana
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orlax" data-source="post: 7686211" data-attributes="member: 6801305"><p>This isn't experiencing a continent and it's local culture. It is playing a game, and yes if I know all the rules to the game because I read this game's rulebook, and have day at length discussing these older versions with the people that taught me to pay, then yes it is like being there because that's all the game freaking is. Unlike say reading about Australia, and saying you know more about the current local culture than someone who just got done living there, this is in fact a thing you can learn almost solely by reading the rules because how people act never changes.</p><p></p><p>Also thanks for the ad hominem, but I definitely understand what the word impartial means. I didn't express that I don't know what it means. I expressed a philosophical view point that no human can ever actually be impartial, and that at best they can ignore their partiality and carry on with a ruling they do not want to make.</p><p></p><p>I do know what a living world means. That level 24 I spoke of (that I spent two to three years playing) came up in a living world and still lives there as an npc (technically a god). You in fact, by insisting that the dragon is always on his exact spot until the players waltz in, have shown that you don't understand how to run a living world (in a true living world there would be some chance as to if the dragon is gone or not when the players waltz in because that high level dragon definitely has stuff to do even if it's just flying off to nab cows for fun).</p><p></p><p>99.9% of games nowadays make it to the late teens (see I can make up BS statistics too), because a lot of people run adventure paths and those paths run to the late teens. That coupled with 4 to 5 hour gaming sessions once a month or shorter games biweekly means yes most people crush out high level characters every year. </p><p></p><p>I too take a slower approach and artificially hold my characters at levels for far longer than they should be there, because I like taking my time and work off milestone leveling, and I like the challenges I get to present to sub level 10 characters.</p><p></p><p>However none of that changes the fact that the 17th level character was brought up as a hyperbolic example of disliking when appropriately leveled characters show up contrivedly after a character dies permanently. This dislike holds true at 5th or 9th level all the same as it does at 17th. That is why I say your example, that the player just shouldn't have been able to be permanently dead (because the DM should have left in some manner in which to make death non permanent) is a contradiction to your standpoint and agrees with mine. Because the same story continuity break happens whether the PC's are at 5th level or 17th and you are offering up blame for the DM that the problem occurred in the first place, and explicitly stating that the death should never have been permanent because the DM should have made available some way to turn back the death. Like you said though 5th level and 17th are different. Yes they are at 17th level I can be lazy let people die by poorly designing encounters and leave in some means to bring back the dead and that isn't seen as problematic because the PCs are so high level. At 5th level I have to properly design my encounters to make sure they very nearly, but don't actually kill my players.</p></blockquote><p></p>
[QUOTE="Orlax, post: 7686211, member: 6801305"] This isn't experiencing a continent and it's local culture. It is playing a game, and yes if I know all the rules to the game because I read this game's rulebook, and have day at length discussing these older versions with the people that taught me to pay, then yes it is like being there because that's all the game freaking is. Unlike say reading about Australia, and saying you know more about the current local culture than someone who just got done living there, this is in fact a thing you can learn almost solely by reading the rules because how people act never changes. Also thanks for the ad hominem, but I definitely understand what the word impartial means. I didn't express that I don't know what it means. I expressed a philosophical view point that no human can ever actually be impartial, and that at best they can ignore their partiality and carry on with a ruling they do not want to make. I do know what a living world means. That level 24 I spoke of (that I spent two to three years playing) came up in a living world and still lives there as an npc (technically a god). You in fact, by insisting that the dragon is always on his exact spot until the players waltz in, have shown that you don't understand how to run a living world (in a true living world there would be some chance as to if the dragon is gone or not when the players waltz in because that high level dragon definitely has stuff to do even if it's just flying off to nab cows for fun). 99.9% of games nowadays make it to the late teens (see I can make up BS statistics too), because a lot of people run adventure paths and those paths run to the late teens. That coupled with 4 to 5 hour gaming sessions once a month or shorter games biweekly means yes most people crush out high level characters every year. I too take a slower approach and artificially hold my characters at levels for far longer than they should be there, because I like taking my time and work off milestone leveling, and I like the challenges I get to present to sub level 10 characters. However none of that changes the fact that the 17th level character was brought up as a hyperbolic example of disliking when appropriately leveled characters show up contrivedly after a character dies permanently. This dislike holds true at 5th or 9th level all the same as it does at 17th. That is why I say your example, that the player just shouldn't have been able to be permanently dead (because the DM should have left in some manner in which to make death non permanent) is a contradiction to your standpoint and agrees with mine. Because the same story continuity break happens whether the PC's are at 5th level or 17th and you are offering up blame for the DM that the problem occurred in the first place, and explicitly stating that the death should never have been permanent because the DM should have made available some way to turn back the death. Like you said though 5th level and 17th are different. Yes they are at 17th level I can be lazy let people die by poorly designing encounters and leave in some means to bring back the dead and that isn't seen as problematic because the PCs are so high level. At 5th level I have to properly design my encounters to make sure they very nearly, but don't actually kill my players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Light, Dark, Underdark - November's Unearthed Arcana
Top