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Light, Dark, Underdark - November's Unearthed Arcana
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<blockquote data-quote="Sacrosanct" data-source="post: 7686222" data-attributes="member: 15700"><p>Finding a rod of resurrection, or acquiring enough money to pay for a raising, or making a relationship with a person/organization/government capable of casting a 5th level spell by the time you reach level 17 isn't Monty Haul. Level 17 PCs take <em>a long time</em> and a ton of adventuring to get to that point. Well, normally. Apparently you just zip your way right up there, going from one combat to the next to test out your various builds or something. It is literally unfathomable to me how you can routinely get PCs up to the high teens or even level 20 without having done a single thing in the game to have access to something like raising dead outside of the individual party member him or herself. There are three pillars to the game you know.</p><p></p><p>And Orlax, I'm sorry, but no. You are so wrong. Reading a book does not mean you know what it was like. That is one of the more eye roll worthy things I've read in a while. Hate to tell you this, but the culture in the 70s was a lit different than it is now, and had a major impact on how gaming was done. Something you wouldn't have a clue about from just reading a book. Seeing as how you just totally <em>didn't</em> factor that in just proves it. But even if culture was the same, it doesn't change the obvious fact that reading something doesn't mean you know how it was implemented. If I never saw a chess game, and read the rules, I still wouldn't have a clue about how the game is played by actual people.</p><p></p><p>Not to mention your double down on not knowing what a living world is. Again, a living world is treating the world and its inhabitants in a way that they act on a day to day basis outside of whatever the PCs are doing unless the PCs caused it to change behavior. Making a dragon not be in it's lair just because the PCs are low level is the <em>opposite</em> of what a living world is. I never said the dragon had to always be there (strawman much). I said unless something else was reason for it not to be there, it would be and wouldn't be vacant just because the PCs are low level.</p><p></p><p>And I'm not making up BS statistics. Not only was it super rare to have a PC in the low teens let alone the high teens in AD&D, even the very recent survey put out by Mearls has confirmed that the vast majority of gamers play at levels below 15.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7686222, member: 15700"] Finding a rod of resurrection, or acquiring enough money to pay for a raising, or making a relationship with a person/organization/government capable of casting a 5th level spell by the time you reach level 17 isn't Monty Haul. Level 17 PCs take [i]a long time[/i] and a ton of adventuring to get to that point. Well, normally. Apparently you just zip your way right up there, going from one combat to the next to test out your various builds or something. It is literally unfathomable to me how you can routinely get PCs up to the high teens or even level 20 without having done a single thing in the game to have access to something like raising dead outside of the individual party member him or herself. There are three pillars to the game you know. And Orlax, I'm sorry, but no. You are so wrong. Reading a book does not mean you know what it was like. That is one of the more eye roll worthy things I've read in a while. Hate to tell you this, but the culture in the 70s was a lit different than it is now, and had a major impact on how gaming was done. Something you wouldn't have a clue about from just reading a book. Seeing as how you just totally [i]didn't[/i] factor that in just proves it. But even if culture was the same, it doesn't change the obvious fact that reading something doesn't mean you know how it was implemented. If I never saw a chess game, and read the rules, I still wouldn't have a clue about how the game is played by actual people. Not to mention your double down on not knowing what a living world is. Again, a living world is treating the world and its inhabitants in a way that they act on a day to day basis outside of whatever the PCs are doing unless the PCs caused it to change behavior. Making a dragon not be in it's lair just because the PCs are low level is the [i]opposite[/i] of what a living world is. I never said the dragon had to always be there (strawman much). I said unless something else was reason for it not to be there, it would be and wouldn't be vacant just because the PCs are low level. And I'm not making up BS statistics. Not only was it super rare to have a PC in the low teens let alone the high teens in AD&D, even the very recent survey put out by Mearls has confirmed that the vast majority of gamers play at levels below 15. [/QUOTE]
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