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Light in the Belfry conversion: anyone interested?
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<blockquote data-quote="sabrinathecat" data-source="post: 6719536" data-attributes="member: 89838"><p>Second floor.</p><p>This was the first time the party has to deal with the progressive permeating cold of the house. They were not happy to find out the effects were cumulative, and that it was each time they went up a level--they couldn't make the check once, then yo-yo up and down the floors they were on.</p><p>[sblock=Second Floor Maps]</p><p>[ATTACH]70823[/ATTACH]</p><p>[/sblock]</p><p>Again, only 2-3 actual combat encounters.</p><p>The hallway has 12 suits of armor with skeletons in them. I used Hobgoblin Skeletons for stats.</p><p>Any area effect large enough to reach the ceiling would set off the lightning bolt effect. If the doors at either end were open, the party would only have to deal with each effect once. If not, it could go after them again. Basic reflex attack. It does potentially simplify dealing with the skeletons though (attacks all creatures).</p><p>One of the bed rooms has a standard mimic in it. I had a nice time in the Play-by-Post game (I accidentally moved an encounter from the master bath to the guest bath) when the party warmed up this room in order to melt the ice in the room next door. The Blood Elemental in the bathroom was based on a water elemental, boosted up and turned into a solo. Almost all of its attacks pushed. This allowed it to push a couple of the party into range of the awakened Mimic. That was a fight they'll remember, and one of the few encounters where I got monster powers synergy correct.</p><p></p><p>The only other encounter-like bit on level 2 is finding the body of Ferran Shadowborn. If the party tries to loot his body (what adventurers wouldn't?), they get a nasty shock. Morgoroth's screams and shots cause 10 psychic plus ongoing 10 psychic(save ends). Touching the body cause 10 cold damage. Taking the sword would give the party a nice magic sword (pick whatever you want the party to have), but also make the character using it vul5 radiant until the sword was returned to the body. The platemail is another chance to give the players enchanted plate, but there should be some similar consequence.</p><p>And of course, when the party wakes up Aurora, she might not like the fact that someone else is wearing or using her brother's sword or armor.</p><p>In the PbP game, Morgoroth Quayled the paladin. "I knew Ferran Shadowborn. I worked with Ferran Shadowborn for years. You, sir, are no Ferran Shadowborn."</p><p></p><p>Oh, and in the master bedroom, a 25 Arcana was required to remove a mirror shard from a light sphere without detonating it. Failing (or not even attempting arcana) cause a burst 3 25hp fireball. One party member welcomed the temporary warmth.</p><p>Finding the secret door in order to go further up was easy for one party I ran through this, and difficult for the other. Even DC25 didn't phase the group with a wisdom-based high-perception character, but DC20 was hard for a party that didn't have one.</p></blockquote><p></p>
[QUOTE="sabrinathecat, post: 6719536, member: 89838"] Second floor. This was the first time the party has to deal with the progressive permeating cold of the house. They were not happy to find out the effects were cumulative, and that it was each time they went up a level--they couldn't make the check once, then yo-yo up and down the floors they were on. [sblock=Second Floor Maps] [ATTACH=CONFIG]70823._xfImport[/ATTACH] [/sblock] Again, only 2-3 actual combat encounters. The hallway has 12 suits of armor with skeletons in them. I used Hobgoblin Skeletons for stats. Any area effect large enough to reach the ceiling would set off the lightning bolt effect. If the doors at either end were open, the party would only have to deal with each effect once. If not, it could go after them again. Basic reflex attack. It does potentially simplify dealing with the skeletons though (attacks all creatures). One of the bed rooms has a standard mimic in it. I had a nice time in the Play-by-Post game (I accidentally moved an encounter from the master bath to the guest bath) when the party warmed up this room in order to melt the ice in the room next door. The Blood Elemental in the bathroom was based on a water elemental, boosted up and turned into a solo. Almost all of its attacks pushed. This allowed it to push a couple of the party into range of the awakened Mimic. That was a fight they'll remember, and one of the few encounters where I got monster powers synergy correct. The only other encounter-like bit on level 2 is finding the body of Ferran Shadowborn. If the party tries to loot his body (what adventurers wouldn't?), they get a nasty shock. Morgoroth's screams and shots cause 10 psychic plus ongoing 10 psychic(save ends). Touching the body cause 10 cold damage. Taking the sword would give the party a nice magic sword (pick whatever you want the party to have), but also make the character using it vul5 radiant until the sword was returned to the body. The platemail is another chance to give the players enchanted plate, but there should be some similar consequence. And of course, when the party wakes up Aurora, she might not like the fact that someone else is wearing or using her brother's sword or armor. In the PbP game, Morgoroth Quayled the paladin. "I knew Ferran Shadowborn. I worked with Ferran Shadowborn for years. You, sir, are no Ferran Shadowborn." Oh, and in the master bedroom, a 25 Arcana was required to remove a mirror shard from a light sphere without detonating it. Failing (or not even attempting arcana) cause a burst 3 25hp fireball. One party member welcomed the temporary warmth. Finding the secret door in order to go further up was easy for one party I ran through this, and difficult for the other. Even DC25 didn't phase the group with a wisdom-based high-perception character, but DC20 was hard for a party that didn't have one. [/QUOTE]
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