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Light in the Belfry conversion: anyone interested?
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<blockquote data-quote="sabrinathecat" data-source="post: 6721391" data-attributes="member: 89838"><p>Third floor.</p><p>I figured that the ceilings on this floor would have to be 30' instead of the 10' or 15' of the first 2 floors.</p><p>In the lab, approaching the tables set off an attack (+10 vs Will, random lvl 1-6 wizard spell from Heroes of Shadow book).</p><p>The library had books of History, Journals, nature books, religious tomes, books on crafting, various bits on the nature and habits of different monsters, a Libriam of Damnation, and a Manual of Golems.</p><p>I figured this research library would allow a +15 skill check when looking for information on any monster lvl 15 or lower, and +5 on any check looking for info on monsters lvl 16 and up.</p><p></p><p>Morgoroth's spell book was, of course, trapped.</p><p>1: It had an aura. Entering triggered an attack (+14 vs Fort, Stunned (save ends), Fail = Unconscious (save ends).</p><p>2: Unlocking the clasp required arcana or thievery of 25 or close burst 1 (+10 vs fort, 2d10 poison +ongoing 5 poison) and the zone would expand radius by 1 until it filled the room. It could be stopped by three DC 25 thievery or arcana (or both) checks, or waiting an hour for the cloud to dissipate. (Morgoroth would be happy to open doors and arrange breezes to push the cloud around to chase the players, but that would be purely cosmetic/comedic effect. </p><p>3: Actually opening the book (without making the DC 25 arcana check) would set off a blast 3 (+10 vs ref, d10+13 lightning)</p><p>4: one of the early pages has Explosive Runes (Burst 2, +10 vs Ref, 4d6+6)</p><p>5: reading a page would either be a spell, or summon a monster (50/50 odds, I'd have picked a clone of Lambert's Phantom, the Blood Elemental or the Vampiric Mist).</p><p></p><p>The storage room had 3 spirit traps: one had a Shard, one had a Hell-Hound (weakened by captivity to lvl10), and the third a Hook Horror (also weakened to lvl10)</p><p>[sblock=Third Floor Maps]</p><p>[ATTACH]70854[/ATTACH]</p><p>[/sblock]</p><p>So a couple of difficult skill traps, but only possibly 1 or 2 fights (depending on their luck with the soul traps and whether or not they tried to read from Morgoroth's spell book).</p></blockquote><p></p>
[QUOTE="sabrinathecat, post: 6721391, member: 89838"] Third floor. I figured that the ceilings on this floor would have to be 30' instead of the 10' or 15' of the first 2 floors. In the lab, approaching the tables set off an attack (+10 vs Will, random lvl 1-6 wizard spell from Heroes of Shadow book). The library had books of History, Journals, nature books, religious tomes, books on crafting, various bits on the nature and habits of different monsters, a Libriam of Damnation, and a Manual of Golems. I figured this research library would allow a +15 skill check when looking for information on any monster lvl 15 or lower, and +5 on any check looking for info on monsters lvl 16 and up. Morgoroth's spell book was, of course, trapped. 1: It had an aura. Entering triggered an attack (+14 vs Fort, Stunned (save ends), Fail = Unconscious (save ends). 2: Unlocking the clasp required arcana or thievery of 25 or close burst 1 (+10 vs fort, 2d10 poison +ongoing 5 poison) and the zone would expand radius by 1 until it filled the room. It could be stopped by three DC 25 thievery or arcana (or both) checks, or waiting an hour for the cloud to dissipate. (Morgoroth would be happy to open doors and arrange breezes to push the cloud around to chase the players, but that would be purely cosmetic/comedic effect. 3: Actually opening the book (without making the DC 25 arcana check) would set off a blast 3 (+10 vs ref, d10+13 lightning) 4: one of the early pages has Explosive Runes (Burst 2, +10 vs Ref, 4d6+6) 5: reading a page would either be a spell, or summon a monster (50/50 odds, I'd have picked a clone of Lambert's Phantom, the Blood Elemental or the Vampiric Mist). The storage room had 3 spirit traps: one had a Shard, one had a Hell-Hound (weakened by captivity to lvl10), and the third a Hook Horror (also weakened to lvl10) [sblock=Third Floor Maps] [ATTACH=CONFIG]70854._xfImport[/ATTACH] [/sblock] So a couple of difficult skill traps, but only possibly 1 or 2 fights (depending on their luck with the soul traps and whether or not they tried to read from Morgoroth's spell book). [/QUOTE]
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