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Light of Xaryxis Experiences?
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<blockquote data-quote="Gamer A" data-source="post: 8944887" data-attributes="member: 6974050"><p>I haven't run it, but I have a few tweaks in mind for if I do.</p><p></p><p>The simplest change to the ending is that</p><p>[spoiler]there's no logical reason why anyone needs to be <em>wearing or holding</em> the ring at all. It can just be dropped in the circle and get whisked away on its own.[/spoiler]</p><p></p><p>The other tweak is half a minor adjustment, half making the implicit explicit. (Major spoilers, still)</p><p>[spoiler]</p><p>Your treacherous ally not actually having a way to help you like they say they do makes them a rather weak character. I'd change that so that they actually could save the world easily in the end - with only a <em>symbolic</em> loss on the other side (the Imperial capitol has been a giant Spelljammer for ages - the whole empire can leave Xyraxis for greener pastures at <em>literally any time</em>). It would just mean (1) weakening their position and powerbase right after they get it, and (2) thinking of the party as real allies rather than convenient pawns. They do not actually decide to betray the party until the moment that they do - at which point, they have officially crossed the line.</p><p></p><p>I'm also making the Zodar's statement more definitive. "Now that the Empire's last chance of taking the path of redemption for ages of atrocity has failed/squandered itself, the time has come to pass judgement by sending the Ring into the sun and ending Xyraxis' threat to your world!"</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Gamer A, post: 8944887, member: 6974050"] I haven't run it, but I have a few tweaks in mind for if I do. The simplest change to the ending is that [spoiler]there's no logical reason why anyone needs to be [I]wearing or holding[/I] the ring at all. It can just be dropped in the circle and get whisked away on its own.[/spoiler] The other tweak is half a minor adjustment, half making the implicit explicit. (Major spoilers, still) [spoiler] Your treacherous ally not actually having a way to help you like they say they do makes them a rather weak character. I'd change that so that they actually could save the world easily in the end - with only a [I]symbolic[/I] loss on the other side (the Imperial capitol has been a giant Spelljammer for ages - the whole empire can leave Xyraxis for greener pastures at [I]literally any time[/I]). It would just mean (1) weakening their position and powerbase right after they get it, and (2) thinking of the party as real allies rather than convenient pawns. They do not actually decide to betray the party until the moment that they do - at which point, they have officially crossed the line. I'm also making the Zodar's statement more definitive. "Now that the Empire's last chance of taking the path of redemption for ages of atrocity has failed/squandered itself, the time has come to pass judgement by sending the Ring into the sun and ending Xyraxis' threat to your world!" [/spoiler] [/QUOTE]
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