Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Light of Xaryxis - Running parts as unrelated mini-adventures?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tari Templar" data-source="post: 9580957" data-attributes="member: 7050741"><p>I was hoping to run some kind of gallivanting, crossworlds (maybe spelljamming-type) adventure for a group at some point in the foreseeable future, and reviews of Light of Xaryxis caught my eye. I hadn't taken the plunge of buying it yet and was wondering if it was worthwhile investing time in trying to get out of it what I want.</p><p></p><p>The idea of a campaign being fairly linear is okay with me in this case. And I like what I've heard about the premise and some of the individual sessions (exposing them to specific locale-types in Planescape). But...</p><p></p><p>The thing that always sounded kind of awkward or contrived to me was the transition from one locale/scenario/encounter to the next. And any time I've been a player in a world-threatening campaign, it felt to us like we really had to stay directly on track and not do any side-quest-type activities or personal pursuits because time was of the essence.</p><p></p><p>I wondered if it might be possible to avoid this by having some of the earlier sessions be part of a more casual campaign of trade and/or exploration of the specified locales. And only springing the crisis on them later on, once they've had some experience spelljamming (e.g. after a few sessions of voyaging, they return to their world of origin to find the crisis taking place).</p><p></p><p>Would the types of session-plans this campaign contains lend themselves to this idea?</p><p>Or would it take a lot of reworking to treat, say, the Mindflayer ship or Rock of Bral locations, as independent mini-adventures?</p></blockquote><p></p>
[QUOTE="Tari Templar, post: 9580957, member: 7050741"] I was hoping to run some kind of gallivanting, crossworlds (maybe spelljamming-type) adventure for a group at some point in the foreseeable future, and reviews of Light of Xaryxis caught my eye. I hadn't taken the plunge of buying it yet and was wondering if it was worthwhile investing time in trying to get out of it what I want. The idea of a campaign being fairly linear is okay with me in this case. And I like what I've heard about the premise and some of the individual sessions (exposing them to specific locale-types in Planescape). But... The thing that always sounded kind of awkward or contrived to me was the transition from one locale/scenario/encounter to the next. And any time I've been a player in a world-threatening campaign, it felt to us like we really had to stay directly on track and not do any side-quest-type activities or personal pursuits because time was of the essence. I wondered if it might be possible to avoid this by having some of the earlier sessions be part of a more casual campaign of trade and/or exploration of the specified locales. And only springing the crisis on them later on, once they've had some experience spelljamming (e.g. after a few sessions of voyaging, they return to their world of origin to find the crisis taking place). Would the types of session-plans this campaign contains lend themselves to this idea? Or would it take a lot of reworking to treat, say, the Mindflayer ship or Rock of Bral locations, as independent mini-adventures? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Light of Xaryxis - Running parts as unrelated mini-adventures?
Top